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NANIkisunami

352
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56
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A member registered Mar 17, 2020 · View creator page →

Creator of

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A mysterious and slightly scary game! I liked the atmosphere. I couldn’t keep the fire going, even though I tried several times. Is there some correlation between the mechanics and the frame rate? Or maybe I was just a bad firekeeper xD

Great game! Screen shake makes it more feelable, I like that.  Good anticipation mechanics that the player has time to react to.

A satisfying game! The rotating mechanism was great and it was nice to see how the marshmallow was cooking. The sounds were a bit technical for my taste, I would have liked a bit more "foody" sounds. But great work overall!

Atmosphere was so cozy. I'm not a big fan of text based games, but this was nicely short and entertaining :)

Fun concept! At first it was a bit hard to understand where I should place the ingredients but finally I succeeded to serve food :)

Thanks for reminding me about that game! I've wanted to play it for a long time, but just forgot.

Thanks for the feedback, good points! Yea with more time, we could have refined the game a little further.

Thanks for playing and feedback! What do you think would be a good/clearer indicator that the player intends to light more than one campfire?

Thanks for playing! I'm happy to hear that you enjoyed my little game :)

Many times before in Trijams I have exceeded the time limit by several hours, so I am super happy that this time I managed to keep the scope small enough :) I wasn't sure what is good speed in this kind of games so thanks for feedback  on that.

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That's nice to hear!  I wanted to communicate clearly to the player which characters are enemies in ways other than just size , so great that it worked :) Growing is good idea, unfortunately there was too little time left so I couldn't implement more mechanics. Thanks for playing!

Thanks for the feedback! Yea I know that there is some spots that enemies are each side at the same time.  There was so little time left so I just ended up adding those 3 hearts so you don't get killed first time if the situation comes up. I'm not a programmer at all so these kind of little problems takes me a while to figure out how to solve them  :D

Nicely done in 3 hours! Player has a lot of things to do. Voice acting was perfect :D I freaked out when went to the big machine and the blue thing popped up, it looked some spooky character <u<! 

The game was a different from what I'm used to playing, so it felt a little difficult to understand. I found some bones and progressed in the game. At some point the blasts runs out and I didn't really know what to do. It was a mystical gaming experience. I would like it if the assets indicated a little more visually what they are so that I don't have to check them in the text below. A unique idea and nice that it included narrative :)

It was fun to play, I liked the sound effects :)

A nicely executed idea. It had all the mechanics to make me feel like a real spider 🕷️ The art style was also clear and elegant .

Thanks for playing our game! Glad to hear you enjoyed this slightly annoying experience :D 

Thank you :)

Hihii <3 Thank you so much for playing!

Fun to play and try to figure out which block would make the most sense to blow up. Good number of levels.

I wasn't very good at flying and avoiding dragons, but it was enjoyable trying to blow up the balloons. Flamingo is nicely animated :)

Rhythm games are always fun! The visuals and music were clear and nice. Gameplay would be more pleasant if there was a configuration option. It took me a while to realize how much delay I needed to add before I hit the button. Great game overall :)

 Fun concept and nice execution! Music was so chill so it compensated a bit of my stress levels :D It seems to be hard work to maintain MeTube channel :D

Great game concept! I found it a bit difficult to use so many controls, so I ended up just using shields and jumping. Box was so lonely and neglected :D Nice to have multiple approaches to play the game. If I wanted to use every features to survive, it would take time to get used to the controls. You have managed to make a lot content in such a short time, good stuff!

Breaking things was pretty fun except the lego houses when my screen froze for a while xD... too much small parts I guess. The music panned from ear to ear, that was kind of strange. The secret room was a nice addition.

An eccentric thumbnail picture captured my attention. The bad pixel art took the game to a whole new level and the sound effects made this a perfect asmr-experience. Can't complain, great work ༼◥▶ل͜◀◤༽

Thank you :)

Thank you!!

Wonderful to hear that you liked all the elements in the game! Thanks for nice comment and for playing our game:)

Big thanks, that's awesome to hear :)

Haha, thank you very much :D I put my whole soul and all my love into making that sound (and the health of my throat xD) Thanks for playing, I'm happy that you enjoyed it!

Thank you for nice words and detailed feedback. I agree with your comments about environment and effects, but like you said, it's the nature of the jam so we just not had enough time to make it super polished.  Thanks for playing :)

Thanks a lot!

Haha, thanks for playing even if you hate such creatures :D And great to hear that you like the mechanics!

Lovely aesthetics and cozy feeling <3 The difficulty level increased at just the right pace. Audio was charming and fits the theme well.

Yes you survived! There is another ending if you don't run out of the basement fast enough. Nice that you made a video of my game <3
The game was short because it was a submission for Trijam - a  3 hour game jam. I spent 15 hours so it was so much overtime :D But it would be fun to make a longer version of this one day. Thanks for playing!

So enjoyable, polished and relaxing game. I broke your delivery tube by clicking "fit" too many times xD

Facial expressions were hilarious! Juicy art style and color scheme fitted with the mechanics perfectly.  I liked the relatable story of the game :D

Love the pickles! Fun idea to scale out as punishment. Different pickles were easy to tell apart.