It had potential, but I wished there was some sort of difficulty progression -- once mastered, it didn't feel like it would get any more difficult, so the gameplay got stale pretty quickly. Also, it seemed like getting the speed downs were the way to go, so it definitely didn't feel very "full speed ahead".
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Asteroid Nightmare's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #12 | 3.700 | 3.700 |
Visuals | #12 | 3.500 | 3.500 |
Audio | #14 | 2.500 | 2.500 |
Gameplay | #16 | 2.700 | 2.700 |
How would you rate the game considering all other categories + development time? | #19 | 2.700 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3h
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