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BowmanBeric

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A member registered Jan 24, 2017 · View creator page →

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It looks like submissions are closed?

I personally would keep play instructions separate from the level design. Even after I "figured it out", I assumed that the R key was just a gimmick for that level and was not actually useable in other levels. 

I had a lot of fun! The only rough part (that almost made me give up until I read the comments) was level 1, where I thought that the R key tip was just explaining how to restart the level if I get stuck, rather than the way forward. That may have been the puzzle but I think putting it too early confused me and initially turned me off of the game. 

In the course of your life, you've accumulated many odd things. Can you precariously stack them all into one moving truck? Place your possessions thoughtfully, or they won't make it in one piece!

Enjoyable, if a little punishing! I will say that "full speed ahead" is perhaps the worst advice you could give someone before they play this game lol

It had potential, but I wished there was some sort of difficulty progression -- once mastered, it didn't feel like it would get any more difficult, so the gameplay got stale pretty quickly. Also, it seemed like getting the speed downs were the way to go, so it definitely didn't feel very "full speed ahead".

Enjoyable! I would have played a lot longer if it had a restart level button and/or faster ball. It was painful watching it roll for a while knowing I messed up.

I felt as though the safest/highest scoring way to play was to go as slowly as possible and circle an asteroid. Not quite "full speed ahead" unfortunately.

Wow, that is the nicest comment we've ever gotten! Thank you so much!!!

You're faced with a philosophical question: what's the best way to run over enough humans with your trolley to please your infernal master?

The answer: Full speed ahead.

Okay, I gave it a shot! Definitely an impressive game for three hours. However, I feel like the enjoyability was really cut down by the fact that the controls made me feel like I had to hold the jump button down longer to get the trajectory I wanted, yet holding down the jump button for more than a moment moved the player so quickly that whether the player wins or loses essentially feels random, which is not the most fun experience. The core mechanic felt a bit like a "lose/lose" experience where I was punished for whatever I decided to do.

I had fun, but I would have enjoyed it more if you spoke a bit slower and clearer, so that the challenge was more about memorization than being able to decipher your recording.

I had fun, but I would have enjoyed it more if you spoke a bit slower and clearer, so that the challenge was more about memorization than being able to decipher your recording.

I tried a lot of times and wasn't able to survive the first arrow, was it too difficult or maybe not working?

Any chance of an HTML5 version? I don't want to run a random exe :/ 

Thank you! -PaintedAnarchy

Agree!

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You encounter a beautiful chonk. Are you brave enough to pet the belly, knowing that one wrong move could mean death?

Enjoyable! As a fleshed out game, it'd be interesting to be able to customize your attack with different combinations of weapons and/or upgrades, and train the AI to aim effectively with your unique loadout. With enough viable combinations and the ability to switch weapons to suit the situation, it could allow for some interesting strategies.

We've just (as of literally a few minutes ago!) released our first visual novel, Trials of Fire and Blood. We invite you to play it for free: Trials of Fire and Blood - Play in Browser

We'd love it if you could drop a comment on the game's webpage with your thoughts and feedback!


Make tough decisions and defeat your sorcerous peers in a test that will determine your future.

  • 15-20 minutes of gameplay - a short story in visual novel form
  • Turn-based magical combat where you will consider each move carefully
  • Impactful choices: Cooperate, betray or solo your way to victory
  • Original art and story (no AI used in any part of this game)

Congrats!

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this is against the spirit of the game jam.

Yes

I had fun, but if you'd like feedback, I have a few thoughts:

- The player should move faster, for a modern game it feels too sluggish

- The combat is fun but would feel better if the player had a larger attack, personally. It's skill (timing) based, which is great, but the small attack hitbox makes it very punishing.

Not seeing the theme

Agree, and will add that the tutorial should show what elements correspond to what signs (maybe this part can be accessible after the tutorial as well?) so that the player does not need to do outside research to excel at the game.

Very fun as is! If you're interested in feedback, see the below:

- It would be more engaging as a timed exercise where you try to get the most points in X seconds, and then your points are added to the shop but reset to 0. A leaderboard would work very well for this game. If it was timed, you can also introduce incremental difficulty -- the time limit is very overwhelming for new players and it'd be great for the player to work up to it and see some successes before they master the game.

- There should be a more drastic visual change in a block when it is no longer able to be clicked, the fade out effect creates situations where the player feels like the block is still there when it is no longer clickable.

Fun, but it was unclear how to get new creatures. I kept trying combinations involving Energy and Life thinking that I would be able to create them, but I only got spells. I feel like being able to create creatures (if not already possible) and having clear guidelines for what combinations result in creatures would add more strategy, as you'd be deciding whether to use your elements on creatures or on spells. 

I don't know about all of you, but I am going to use the one rating for the average of all four categories, for fairness.

Could have used a reminder to press E to pick up bottles. I know it told me how to press E to pick up my boat, but I forgot the key pretty fast

Ditto

That's funny, you guys had the same idea as us!

https://keyboardkommander.itch.io/punks-n-patriots