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Cure Zombies's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #22 | 2.500 | 2.500 |
Visuals | #27 | 2.500 | 2.500 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #27 | 2.750 | 2.750 |
How well does the game fit the themes? | #28 | 2.375 | 2.375 |
Gameplay | #31 | 2.375 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Team of 3 People, Longest Time - 3 hours
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Comments
I couldn't figure out how to grab the humans, the hook doesn't seem to work for me.
Thanks for the Review , Yes that Hook only grab from its claw position, so maybe in your case hook is getting ahead or behind the Human , so unable to Grab.
Will improve that function in future.
I had some issues getting it to run at not 10 fps, however it did eventually run at 20-30 fps for me, although I didn't do anything other than lt it run for a few minutes after dying and refreshing.
Game fits the theme, the gameplay works decently well. Had a hard time not just randomly dying the first few times because the zombies being floating red squares snuck up on me most times.
Sorry for the Inconvenience, WebGL with 3D games and time constraints holds down the game. Will Improve in Future.
I’m very sad, I can’t play it, unfortunately I have graphics problems. I tested it in several browsers.
Thanks for your Trial efforts. yes we understand webgl build with 3d games are painful