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ATaxi Studio

99
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3
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A member registered Jan 15, 2024 · View creator page →

Creator of

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Generally not frowned upon, as long as it's a reasonable number of requests and not in all the places. I'll take a look at it later tonight hopefully!

Thanks! Yeah I wrote the first bit about using it to get past blockades and then my next run I died to a hidden car almost immediately.

Haha yeah the number of times I had ambulances flying through the camera while in the last phases of testing was insane. While unintentional, it certainly was an interesting thing to see.

Thanks! I was debating adding it in but decided the effect was worth the effort in the end.

Very simple, very difficult. Fits the theme well. Enjoyed the music and sound effects, difficulty was nice. Enjoyable and fun to replay.

Game does decently well at fitting the theme. Was a challenge as physics keeps the balls momentum.

Sound effects and music were alright.

Didn't realize the darkness mechanic was in the first run, my second run I experienced that by taking too long to move between areas which was unexpected but neat.

Game definitely fits the theme, easy in concept but harder in reality. I did find since most rocks were similar in shape it wasn't too hard to guess where to go, although I got a lot more okays than perfects. Some wider rocks with different sizes might be a cool addition if you were to continue development.

Music is nice, liked how the rocks would go on the shelf although I'm not sure what the criteria was that caused that.

Connecting the phone to the wall and turning on power worked well, the art style is really nice and clean. I didn't really understand it's connection to the theme, and it doesn't seem to have more than one call? Not sure if I just didn't wait long enough or something.

It made me laugh. Would be interested in seeing how this would progress with more levels.

Game fits the theme, simple but difficult. There are times where you can get "screwed" out of lasers if they jump back and forth on placement too much. I did find that you could survive a bit longer if you shot the rows out of "order" by hitting one that has three farther back, but those only come up occasionally.

I like the concept, it was certainly neat.

Game is simple in concept, difficult to win. It does feel punishingly difficult, in that multiple runs I just ran out of time and never found a time increase item, I only actually found one of those once.

There is a nasty flickering effect, I assume this is related to the Web export issues as I didn't try the download. It's gross, and hurts my eyes, but I don't think that was on you.

Enjoyed the game, the audio was fairly loud and a volume control would be nice, but overall well executed.

Game fits the theme well, gets very difficult on the last few levels. Music fits really nicely, mechanics are simple to understand and clean to work with. Enjoyable game.

Game fits the theme, the one button controls were neat. Very difficult, and the 3d movement is hard to tell exactly how much you are moving if at all when facing away from the enemies. Once I got the hang of the movement it was quite fun.

 This is the error I get when I attempt to run the web version. I don't generally download programs to run if I don't know where it's coming from (even from itch) so unfortunately I'll have to wait until a working copy of the web version is uploaded to try this out.

I don't really see the connection to the theme.

Gameplay was nice, the randomness of the spawning positions works in your favor to add difficulty. Art style is nice and clean, easy to understand.

Bugs happen, that's okay and especially in a project on such a short deadline, everyone understands that there will be unfixed bugs. Don't stress too much about it. As long as the main premise of the game can be accomplished, the bugs will mostly be ignored.

Overall a fairly fun game, Definitely think it could benefit from some chiptune back ground music and some SFX for the projectile, a really solid game though for the timeline.

Game fits the theme well, the music is a very nice touch for the game's design. It's got a decent difficulty which works for some fun replayability.

Thank you for attempting to get a Web build in place. Unfortunately it kills my browser page regardless of the web browser I use. 

Sounds like a fun concept, maybe you can record a short gif or video of gameplay and upload it / post to youtube. I'm curious how it plays.

With Browser play enabled, let the review begin!
The game fits the theme well, with a clearly defined Growth / Decay mechanic.
I didn't have any runs where I was able to slowly grow, it did seem to me that slowly decaying was more common, but that could be an RNG issue on my side.

Some nice relaxing ambient music would go a long way with the theme on this one.

The art style was nice, and honestly one of the more consistent art styles I've seen produced with AI. I'm curious how you got such consistent results as I've never been able to accomplish anything that consistent on my own. Were these produced with a custom trained model, or some really good prompts?

Overall it's a solid take on the theme, mechanically straight forward and a good way to burn some time trying to fight the inevitable death of my forests.

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Thank you very much for the feedback!

Thanks for the feedback! I definitely need a first person controller that isn't based on a rigid body. If you want the music, there is a link to it on the game page!

Thank you! I'm still working on figuring it nice lighting but I like how this turned out for the tight timeline.

Thank you, I appreciate the feedback :)

Thank you very much for the feedback! I'm really happy with the end result for the time we had. I'm hoping I can get a snappier first person controller sorted out soon, it's been a struggle to get one set up that I like fully.

Thank you for the generous words! I actually just finished paying that with my wife a few weeks ago and while I didn't think about it when making it, I can definitely see it now!

Thanks! Still need to figure out a clean irst person controller that doesn't suffer from this issue or clipping. I appreciate the fees back!

Thanks! I didn't have any extra time unfortunately to add more, but I definitely could see more ways to extend the concept! 

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Hey, I can absolutely appreciate your enthusiasm about wanting to get people to check out your game. You are going overboard on spamming about getting people's eyes on it though. There is absolutely room to post in the discord to ask for reviews, but posting in every lane you can in one place is excessive.

Share it with your friends, family, other discords you are in absolutely! But spamming it here is frustrating to everyone else who has participated. Imagine if all 37 entrants posted the way you have the last few days, it'd be chaos.

You also have one of the games with more ratings than most others at 9 ratings.



Some games have three or less.


TLDR; We get it, you are excited, and you should be. Just temper it a bit so it's not overwhelming.


Initially, no. Howevery it was made at the same time within the time frame for both jams, and has the ability to loop with the objects not resetting for faster times so I thought it was fitting for both themes. I just haven't changed the name because life. 

The game does fit the theme if you look at the sliding scale of how many of each warrior type are alive. An interesting simulation for sure. Some music would have been a nice addition to the game in the background. I can understand why no sound effects for units converting were added as that would be audible chaos.

Is there any way to build this for html5? Some people (like myself) won't download .exe files from unknown sources, if you can get a web build you will be able to get more ratings and feedback.

Game fits the theme nicely, difficulty curve is very high once the letters start getting removed. BGM is nice, tempo is fast and tense. I enjoyed that the money was the life bar, I think a nice small addition would be to display the amount of money the CEO earned from their launches as well as the products released number. Fun game if you can type quickly and are good at games like scrabble.

I had some issues getting it to run at not 10 fps, however it did eventually run at 20-30 fps for me, although I didn't do anything other than lt it run for a few minutes after dying and refreshing.

Game fits the theme, the gameplay works decently well. Had a hard time not just randomly dying the first few times because the zombies being floating red squares snuck up on me most times.

The button next to the flag should stop your timer at the top of the screen. It doesn't have any other visual or audible reaction which was something I would have preferred to have added if time allowed.

Game fits the theme. The seeds cant really be placed below a certain plane, as downwards movement clips through the field. Had a similar issue with the watering can being on a plane that couldn't water my flowers but respawning it fixed that issue.

Game fits the theme well.

Audio BGM and effects are clean.

Simple mechanics but like how the Growth/Decay work into them.

game fits the theme, BGM feels nice and gobliny, sound effects are nice. Game mechanics are straight forward and well explained megaman style, difficulty curves as you get into the later levels and require more thought.

Game doesn't fit the theme, theres no growth or decay anywhere.

No audio or sound effects.

No controls or game start so I thought I was looking at a picture rather than the game. Feels like a game submission for a different jam that was submitted here just because.

Can see the potential though for what this could be with more time worked on it.

Game fits the theme, I do wish there was some background music, something to make the pace of the game feel a bit more tense.  like the sound effects. Level design requires / encourages planning out movement before just eating burgers in any order for later levels.

This one fits the theme nicely. Took a bit to work out that the direction of the little puncher didn't stay "north" if you moved north, but otherwise mechanically worked fairly well. Difficulty is fairly high, as moving forwards also requires jumping to earlier nodes to kill enemies taking up the rear. Generally enjoyed the game.