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Lonely Island's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #8 | 3.651 | 4.000 |
Gameplay | #29 | 2.373 | 2.600 |
How well does the game fit the themes? | #34 | 2.556 | 2.800 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #34 | 2.008 | 2.200 |
Audio | #38 | 0.913 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very simple gameplay loop but it was very fun discovering the behavior of the items and enemies and taking advantage of the mechanics to ride a block to the top and place sticky blocks in the air to jump to the portal. The win strategy in this case makes no use of the turret which is unfortunate. I was hoping there would be more incentive to shoot the creatures, but it actually is harder to win without them.
There was also a bug where if you're using the turret and shoot your player, you won't be in contact any more and can't exit the turret, which is unfortunate because being able to propel the player with the turret would have been a very exciting mechanic. But even with all the physics objects in the world, this was the only major bug that I came across.
Falling off the platform essentially makes you lose, but the game doesn't restart or show anything to the player. The camera that follows the player was also a little finicky but it was never a big hindrance as everything you needed to see generally stayed in view.
All in all, beating the game felt surprisingly rewarding with the cute end screen, and it was especially rewarding coming up with a plan to win and executing it.
Good Game! Thanks for making it.
Thanks a lot, dude.I'm glad that at least someone passed the game.Thank you for your feedback.
i liked the visuals and shooting the birds!
wdym "more" devtime?
anyways the player is too slow, to the point where getting from the shop to the tree is a chore, plus i found a bug where if the birds grab a turret you're using and take it away you're basically locked forever + this also happens if you fall off + ratio
anyways i respect the courage of making your main mechanic STACKING physics objects without a killplane or something
More complex mechanics were implemented in this project.Being busy and limited in time, I did what I wanted, yes, there are problems in this game, there are bugs, but time was damn limited both by the rules of the jam and by my work.This is not a five-minute arcade game, it's an attempt to make a game.A game, not a simple arcade game that I would write with my left toe.The game.And yes, it certainly requires a lot of work, I don't need to keep an unfinished project on my Itch account.I hope the translator will correctly convey the meaning of my words.Thanks for the assessment.I'm sorry if that sounded rude.