simple puzzle game with nothing wrong, altough i lost the level 1 and still got allowed to continue for some reason
guydoesthings
Creator of
Recent community posts
the song was good, but you forgot to make it loop :(
the mechanics are fun as having to step on the windows puts you on your toes because you're gonna have to run towards them constantly and avoid the enemies before they get out of hand,
the enemies spawning out of thin air is kinda lame since they can spawn incredibly close to you (which is fine for 3 hours), putting a little spawn animation before they become active would be good if you don't wanna spawn them offscreen, overall this has potential
anyways the antivirus you play as in this game is kinda trash, malwarebytes would have cleared this virus 0 diff
i know it's 3 hours but
i'd like to have like a "hot-cold" way of checking if near for a star, because as what you said there is a .4% chance of finding the star, the combat is fine as it is and only real thing it could have improved is having the enemies flash when hit, overall it's fun but gets boring quick after you realize "oh god why is it so low, and why are there no indicators??"
also sound can't propagate in the vacumm of space so they didn't have to use a device to stop sound. which is kinda physically inaccurate 0/10
was a fun "wow this is fun puzzle to do when bored once"
only real issues i had is that for some reason my mouse the object randomly, also the fact you need to hit the black to make precise turns (which you really don't want most of the time unlees you touched it accidentally, but maybe that's because i fucked it up by playing M-1000 scout in deep rock galactic
we should do this in real life 10/10 GOTY
anyways the artstyle of the main sprites reminded me of antonblast
altough i feel like being able to click the meteors distracted a bit from the billionares but i was being the stupid:tm:
also billionares should cost less meter because i wanna send more of them into space at once
wdym "more" devtime?
anyways the player is too slow, to the point where getting from the shop to the tree is a chore, plus i found a bug where if the birds grab a turret you're using and take it away you're basically locked forever + this also happens if you fall off + ratio
anyways i respect the courage of making your main mechanic STACKING physics objects without a killplane or something
PEAKBOT - And The Evil GOAT
the only issues that i had were minor screen crunch
interact being the same as shoot meaning i had to read the "take his laser away" log again when i wanted to exit,
the controls being kind of weird (i got used to them)
also a minor technical issue of the window being TINY on my 1080p display but i forced it to fullscreen with ALT+Enter
this game has the jankiest jump i have ever experienced in any game
i could understand going for a castlevania/la mulana styled fixed arc becuase at the very least those let you have a bit of control on your arc,
i'm kinda giving you the benefit of the doubt if this was intentional or not because it's really weird that you have to release directional input before jumping and pressing it midair to have a smidge of control
feels nice, altough the earlygame drone escorts were kinda eh, also the area at the right at the start sticks out like a sore thumb because it actually has assets, but it isn't finished so who cares
also the hook feels kinda wack before you get used to it, if it was me i would make it replenish your jumps
incredibly polished and nice looking,
altough i got stuck after unlocking the dash, i even found a sequence break
(i didn't progress because idk if i really should, where in some sloped room in the forest you can position yourself just right to throw a spear and dash towards it), it lets you bypass a lock
i liked the swap mechanic, despite having screwed myself by accidentally finding a debug item, i would really like to see the concept expanded, but upon killing this boss the game spawned a huge amount amount of "gibs?" and froze the game, oops, all gibs
you can kinda sequence break in this room if you look left and move right and up
my mayor problem with the game is that it isn't really clear when you get an upgrade, because the first one (the one that lets you walk through walls) felt like the game telling me a secret technique you could always do, aka like the magic inputs in SOTN, it wasn't until the throwable suns that i realized "oh shit this actually has ability gating", showing a screen when you collect a new skill like in super metroid could help a lot
also i wouldn't recommend putting music on your menu because it kinda sets the expectation that there will be music and that kinda dissapointed me, reminds me of the fact that toby fox made the undertale player sprite purposefully bad in order to lower expectations
dude got the simon belmont walk :skull:
the idea of destroying enemies like that reminds me of something, but i can't remember (it was probably stealing in curse of darkness)
it looks nice,
dunno if this is a bug but you can select things not-discovered in the crafting menu and you can only make 3 moves unless you reset
also you can actually craft without having the materials, it returns nothing and actually consumes them anyways if one of them is actually owned
intresing game, has a lot of potential to continue, for example adding multiple weapon types
alas-like metroid while also expanding the map to make the server hidden deeper into the base or leaving it on the same place as always but blocking it with endgame gating,
also for some reason my screen turned red when killing the 2th terraria wall of flesh looking thing, it went away on fullscreen but kept existing on non-fullscreen until it randomly didn't happen anymore