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larry the box man's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #22 | 2.800 | 2.800 |
How well does the game fit the themes? | #25 | 3.100 | 3.100 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #25 | 2.600 | 2.600 |
Audio | #29 | 1.300 | 1.300 |
Visuals | #38 | 1.300 | 1.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours 59 minutes
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Comments
I found a bug...Your high score doesn't update if you go back to play ):
yeah, i know
i mentioned that the scoring was broken
it was fun the first few minutes when i felt rushed! then i discovered i can just put a few boxes in then press done to safely farm points =P
Once I figured out all the mechanics(like that how the done button didn't work if the boxes were sticking up and that I could drag boxes to rearrange them) it was super fun!
Challenging but really fun!
Is it me or sometimes the 'done' button dosen't work?
The rule for the done button is that it no box should touch a "kill trigger" on the bigger container,
If you mean clicking it and still being counted with death I think I may have forgotten to stop some timers them?, pretty sure I did but I'll check it later
Neat concept, and I love the drop to start idea. I think 15 seconds was a smart choice because it did encourage me to try it a few more times. Being able to drag the boxes back into the container was also a good addition. It's a shame the scoring thing broke but that is the struggle of throwing things together in under 3 hours!