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Asteroid Smasher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #5 | 3.818 | 3.818 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #7 | 3.818 | 3.818 |
Audio | #8 | 3.455 | 3.455 |
How well does the game fit the themes? | #14 | 4.182 | 4.182 |
Visuals | #23 | 2.727 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours 50 minutes
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Comments
eey, fun game, nice to play, cool shaking effects and sound effects, only if there was some background music😅....., if say shortly: like that, good job!😃👍
Yessss, I was going to put the background music in, but couldn't find a good one before I had to go sleep 😅
I'm glad that you liked playing it. Thanks!
Very addictive little game, I loved it! :) Sometimes when the ship ends up in a corner, it's a bit hard to aim it again.
Thanks for the feedback! Indeed, when the ship ends up in corner, the natural move of boosting it away from the corner doesn't work, and have to instead use the corner to bounce. I think the bounces at the edge would be at the top of my priority if I were to develop this further :) Thanks again for the feedback!
Fun little game.
I found a bug, the game restart if you finish but the spacecraft fo to play during his last course
Yes, ideally I would prevent interaction with Play button for a few seconds after the game ends, or maybe send the ship back to the starting position to make sure the play button isn't hit automatically. But I figured I can leave that in to stay within the timelimit. Thanks for the feedback!
This is veeeery addictive. I liked a lot!!!
Thanks! I'm glad that you liked it!
155 points!!! ^^
Great idea, great game
Thanks!
Really cool idea for movement/smashing! Could see this being expanded on with more mechanics and being a fun full game :)
I'm glad that you found the idea to be cool! Indeed, there were too many ideas spinning in my mind while coding it :D I'll definitely try to expand it while focusing on game feel as the main learning point.