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A jam submission

Don't Kill the BunniesView game page

Submitted by MisterGarlic — 19 hours, 50 minutes before the deadline
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Don't Kill the Bunnies's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#193.0243.429
How well does the game fit the themes?#203.2763.714
Audio#242.5202.857
Visuals#302.3942.714
How do you rate the game overall (you can consider fun, dev time, etc.)?#312.3942.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
6 hours

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Comments

Submitted

Fun game! I refuse to believe that all situations can be dealt with though. A tiger-bunny-tiger, how do I deal with this? I spent a bit too much time trying it out, but it seems like that specific pattern is just impossible. I would have also loved if we can only attack if there is a unit in front, else it made the other patterns very easy to deal with. I liked the concept though!

Developer

Thanks for the feedback.

The pattern you’re describing is not impossible, but it’s the trickiest one.

To get through, you have to spare the first tiger.

(Make it go in front of you, don’t kill it and go left instead, kill the other tiger)

Submitted

Ahh now I get it! Neat! That makes it pretty much an endless game haha!

Submitted (1 edit)

Fun to play but feels a bit of a stretch on the theme. But I can see how this can be interpreted under this theme. Fun to play though. One bug I found is that, the tiger could go over the bunny sometimes, the tiger and the bunny takes the sae place, not sure if it is intentional though.

Developer

That wasn’t intentional, it’s a bug. I actually interpreted the theme as  “forced to make [a bad] move”.  Maybe I should have added a timer to literally force the player to move.