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Don't Kill the Bunnies's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #19 | 3.024 | 3.429 |
How well does the game fit the themes? | #20 | 3.276 | 3.714 |
Audio | #24 | 2.520 | 2.857 |
Visuals | #30 | 2.394 | 2.714 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #31 | 2.394 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
6 hours
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Comments
Fun game! I refuse to believe that all situations can be dealt with though. A tiger-bunny-tiger, how do I deal with this? I spent a bit too much time trying it out, but it seems like that specific pattern is just impossible. I would have also loved if we can only attack if there is a unit in front, else it made the other patterns very easy to deal with. I liked the concept though!
Thanks for the feedback.
The pattern you’re describing is not impossible, but it’s the trickiest one.
To get through, you have to spare the first tiger.
(Make it go in front of you, don’t kill it and go left instead, kill the other tiger)
Ahh now I get it! Neat! That makes it pretty much an endless game haha!
Fun to play but feels a bit of a stretch on the theme. But I can see how this can be interpreted under this theme. Fun to play though. One bug I found is that, the tiger could go over the bunny sometimes, the tiger and the bunny takes the sae place, not sure if it is intentional though.
That wasn’t intentional, it’s a bug. I actually interpreted the theme as “forced to make [a bad] move”. Maybe I should have added a timer to literally force the player to move.