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A jam submission

SleepyStrangerView game page

Submitted by Sriganesh P — 13 hours, 1 minute before the deadline
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SleepyStranger's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#123.6003.600
Audio#222.6002.600
How do you rate the game overall (you can consider fun, dev time, etc.)?#272.6002.600
Visuals#282.5002.500
Gameplay#282.5002.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hours

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Comments

Submitted

Quite difficult levels! I was unable to figure our when exactly the player drowns and game is over, sometimes it was when it was completely flooded, other times as soon as I touched the water? I must be missing something here. But overall was quite fun to figure out the proper order and executing that with perfect movement skills. Fun! 

Developer

There is a small collider on top of the character, Sometimes what happens when jumping is that the force of landing makes the character sink  bit and rise back up but during that sinking phase, the collider touches the water and the player drowns. I found this bug after submitting and hence didn't have time to fix this bug. Thanks for the feedback, I'll try to make it easier in future developments.

Submitted(+1)

I won!

It took a few times, as I figured out how things worked. I got stuck on the 2nd floor for a while before I realized there was a jump button. It was smooth sailing from there.

Very complete for being done in 3 hours!

Submitted(+1)

It was a good idea! with some polish it can become a really fun game

Submitted(+1)

Got a little confused because of the lack of feedback when interacting with things, but once I figured it out, it worked!

It felt a little too difficult tho, every floor I finished in the brink of time, dunno if I was supposed to gather all things on each floor.

Anw, congrats on the project!

Developer

Thank you for your feedback. I had no time to play test hence, I didn't realise they were tough. I'll try to make it easier in future developments