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Sticks of Rage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #1 | 4.667 | 4.667 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #12 | 3.167 | 3.167 |
Gameplay | #14 | 3.000 | 3.000 |
Visuals | #16 | 2.833 | 2.833 |
Audio | #16 | 2.167 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
team of 1, development time was 3 hours
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Comments
It's a fun fighting game. It could have a small sound effect for the punch and kicks so you know if you touched your target to make it more satisfying. Anyway good job !
Thank you! I'll keep that in mind.
Nice! I actually had the same idea as you but with pacman, but I dropped it because pathfinding on the engine I use is a bit iffy. I liked how you can manipulate the ai by changing targets to slowly corner the poor guy and finish the job 3 on 1. That was fun, great job!
Thank you! The pacman idea sounds fun too but yeah pathfinding is always difficult for me and I can imagine how long it'd take to make pacman style pathfinding.
Love the take on the theme, really creative and great job there! For me, while I know that the 'Player' has a health tracker, it would be a great addition to have either a visual or audio cue to signal that a punch/kick successfully landed - without it, the combat feels a bit floaty
Thank you! I appreciate the feedback.