Thank you! I'll keep that in mind.
JediMatt
Creator of
Recent community posts
All around really fun and well designed! The only thing that I would change is the ratio between how much damage is needed to destroy a ship vs the amount gems heal you; it may be more satisfying if gems healed slightly more, since I had trouble consistently picking them up every time. This is a greatly impressive game for 3 hours! (my high score was 11)
This has a very interesting concept and I can absolutely see myself playing this game with a friend, although I can't at the moment. I like the take on the theme but it could have been emphasized more. I think with more time and possibly more mechanics or features this game would be even better, and right now the main thing it is missing is more content/mechanics. Maybe there could be an option for more than 2 people, or the map could have a moving obstacle or something like that.
It took me a few seconds to realize how to complete each level, but after that the game's pacing was well done and was fun to play. I think adding the new projectiles/obstacles every level made the game less repetitive and more interesting. I sometimes was not sure if I passed a level because there was a delay to get to the next level a couple times, so my feedback would be to make the level completing process more consistent and to possibly add more levels. This was a great game especially in a short time!
Thanks for playing and for the feedback! These are all helpful suggestions that will probably be added soon. Also if anyone is wondering for future reference, the yoyo rewind feature had a cooldown but I didn't make UI for it or explain, and the upgrade for reducing the cooldown is regarding that; sorry for the confusion. Thanks again for the extensive feedback.
The graphics are my favorite aspect of this game. I could tell there was a lot to the gameplay but for some reason I could not get the jump/double jump to work so I kept getting stuck; although there is most likely something I'm not understanding, my experience with this game was that it was fun but unfortunate that the jump did not work most of the time. I especially thought the minion mechanic was a fun take on the theme. This game has a lot of potential, great job!
I was hoping to decide on the game idea after the theme is announced, so I haven't really thought about the art style yet. I think once we find out the theme we can make an idea that works with your preferred art style as well as what I can make. Also, my discord is super.jedi I think it'd be easier to make a plan there if that's okay. (Thanks for wanting to work together) :)
Hello, I'm a game developer that uses unity, and although this would be my first jam, I am interested in joining. I'm extremely bad at 3d art, but I usually make 3d games, so if you would like to team up that would be great. I'm a solo dev so I don't have a team but I'm open to forming one. Have a great day.