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Stormring Games

273
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A member registered Aug 07, 2023 · View creator page →

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I loved the visuals and the idea of the game ! It is really hard but it is cute and fun, good job !

Impressive that you did the game in less than 2 hours ! It is really cool to play, the puzzles are great and all of the sprites are pretty, great job !

Super cool idea making the same character the player and the enemies. It was really stressful for me but that's a cool game !

The game has a cool enigmatic music and the 2 cards I saw have cool weird visuals. But to be honest I didn't really understand the game, as every time I chose a card damage were written then in each case we both died and the game didn't react after that, is it working as intended ?

It's a fun fighting game. It could have a small sound effect for the punch and kicks so you know if you touched your target to make it more satisfying. Anyway good job !

Thank you very much. As for the problem you encountered I think you were just really unlucky as the villagers spawn randomly, they must have been all away from you unfortunately. I should have done a better spawn script for them.

Thank you for playing !

Thank you very much !

I guess it is poorly optimized due to the lighting, I'm sorry you couldn't play it

I'm glad it worked fine, congrats and thank you for playing !

That's weird, it works fine for me, maybe you were too fast to click when published is it still not working ?

The generation of dungeons in this game is not really good because it is too rigid/ doesn't allow unexpected or cool dungeons but I can still tell you roughly how it's done. Basically I make an array of array of character like "G" or "W" to represent the tiles (ground and wall here). Later on it's used to place tiles on the map that are simply sprites. Now to place characters in the array it's simply a long method with rules one by one: On the last line, place a grass ground. Then for the line above ground, choose a start for the hall (every hall measure 6 tiles so start from position 1 to mapMaxX-6) then place walls (behind) for the position and the 6 next, and blocking walls above and below and left and right. Then repeat it every two y and place ladders at every hall not on ground (Y < Max-1) with choosing a random position in the hall and if there is a hall 2 tiles below replace the two tiles by ladders. For the enemies and chest it's simpler, I just take random position 50 times and if it's a hall and it doesn't block the dungeon I place them (after generating and placing the whole map). Well here you are, it's pretty complicated and I'm sure there are better way to do but it worked fine for the jam. If you have further questions or want the code feel free to ask, and thank you I'll do my best to make it a cool game !

Glad to know that, I'm waiting for the next update :)

Well it's impressive, please continue making games :)

This game is super pretty, I loved every visual I saw ! The goblins are cute and seeing them wearing the different weapons/armors is really fun. The gameplay was lacking some explanations, I couldn't really see if the equipments I gave were good or not but I loved the ideas of items going for armor or weapon by your choice, and the start made by choosing randomly is a fun start. Really enjoyed it and could play if it is developped further, good job !

The music is really chill and goes well with the game, and the visuals are pretty. I especially loved the design of the main character. Collecting the items is satisfying and having to collect enough to go up is a good idea. I liked the platforming too, good job !

Good visuals, the road is pretty, the tower is really well done and the UI is easy to read and pretty. The music goes well with the game. As for the gameplay, I thought that the simple attack was hard to do but the abilities are easy to use and the different enemies are cool to adapt and save your spells for later. Overall it's a good entry, I liked it !

Thank you for your feedback, showing loot feedback and making an in game tutorial will be in the next prototype to be sure players have a good understanding of how to play. I like showing items on the player too, I couldn't do it for the jam but I'll include it later in development. Anyway thank you for playing and I'll be sure to try your game :)

I'm happy to see the main mechanic I worked on (the inventory) is pleasant to the others. I'll do my best to add what you said, especially the loot feedback and health bars. Glad you liked the slimes, and thank you for playing !

Thank you for your feedback, I'm glad you like it ! I'll see if I can combine inputs better for the next prototype

Thank you very much, I'll do my best to make it satisfying and interesting !

Really cute game, I loved all different enemies and how I had to adapt the way of fighting, their design is really cool !

I loved the pixel visuals of the game and the idea is cool protecting something in space against enemies with tower defense mechanics could be a really cool full game if developped further !

Thank you, I reallly like this style in games !

Thank you very much !

Thank you, I'll be sure to improve the UI to make it easier to read. You're right about the enemies, I added them at the end and couldn't do much so they can't move or attack yet. Thank you for playing !

Thank you very much !

Thank you very much !

The style and the music are really pretty and make a great atmosphere. The jump mechanic works well and the level is well constructed. Good job !

Super pretty visuals and cool mechanics, I really liked that it was "turn based" for the enemies to move. I think buffering the player inputs would be great as there is a lot of my inputs that didn't react because I typed too quick. Anyway I had fun, good job !

Well made game, the idea for the jumping mechanic is cool and well executed and the level is well made. The last jump was really hard and took me like 150 seconds but I made it in the end ! Good job !

Thank you for playing ! I'm glad someone saw it as it doesn't happen really frequently ahah 

Thank you very much ! It's pretty weird for the sound issue as I hear it pretty high on my computer, but I'll see if I can find the reason behind, thank you for reporting it :)

Thank you very much for playing !

Really pretty game, I loved the goat pixel art. The jump mechanic is special but once you understand it it's not as hard as I feared. Fun to climb, good job !

Cool game, the physic is well done, it's satisfying to send the character fly like that. The first level is pretty short and simple (but I guess it is to understand the mechanics so it's okay) and the second is funnier to play with a bit more challenge. Good job !

Thank you for playing, I'm glad you liked it ! That's an impressive time, my best was 32.89 so congrats on finishing in 32s.

Thank you very much !

Thank you very much for playing ! Yeah I would have loved to put a music and more sound effects but couldn't find something satisfying in time. Anyway I'm glad you liked it !

Really cool way to progress through the level, and great visuals. Good job !