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A jam submission

Bathroom Bop!View game page

trijam #292 - A whack-a-mole arcade style game
Submitted by TheKingCharlie — 1 day, 11 hours before the deadline
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Bathroom Bop!'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#24.1634.333
Visuals#33.8434.000
Gameplay#43.6833.833
How do you rate the game overall (you can consider fun, dev time, etc.)?#53.5233.667
How well does the game fit the themes?#73.5233.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hours

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Comments

Submitted(+1)

I really liked the rather minimalist 3D art and the rather soothing atmosphere of this game. Perhaps some objects really do disappear too quickly after a while, but that's just a detail to be rebalanced. Well done for this game :D

Developer

Thank you! Yeah i didnt have any time to do balancing, 3d modelling is harder than it seems and took more time than anticipated hahah

Submitted(+1)

Very intuitive game. The timer with the overflowing water is a creative touch. Very calm and relaxing

Developer

Thank you!!

Submitted(+1)

Reading the controls/description I was hesitant about the controls, but when I saw that you'd placed the holes in the same layout as the buttons it was an instant visual indicator of what I needed to press and when! I liked the art style, music and sfx.

The one issue I had was on the topic of difficulty - some of the items disappeared too fast to react to, or in some cases just as my hammer was about to hit them.

Developer(+1)

Thank you! I spent a lot of time in the design process trying to think how to make the controls, so I'm glad it became as intuitive as I had hoped! And yeah had no time for balancing the difficulty meter...

Submitted

I feel you on the balancing, my play testing for Trijam has so far always only been for “Does the game break? No? Ship it!”