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TheKingCharlie

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A member registered Apr 25, 2021 · View creator page →

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Thank you! Im glad the ambience was well recieved, but yeah it was hard knowing how much to tweak on the darkness and fog, and the distance for the logs

Thank you!!

Yeah it was hard to know how much fog and such to add, and I ended up not having time to test enough to change anything! But I'm glad you felt a bit tense, that was the feeling I was going for :D

Oh, thats weird, I do wonder what might have happened. But thanks for the feedback!

Thank you!!

Thank you!

Thanks for the comment! It was hard figuring out how the mechanics of the canons would work but that is a very good input! I can see how that would make it more fun now in retrospect

Thank you! I spent a lot of time in the design process trying to think how to make the controls, so I'm glad it became as intuitive as I had hoped! And yeah had no time for balancing the difficulty meter...

Thank you!!

Thank you! Yeah i didnt have any time to do balancing, 3d modelling is harder than it seems and took more time than anticipated hahah

Thank you!

Thank you! Yeah, I wish I had more time to make it look nicer, but I'm glad you think its a fun game!

Yeah, I kept changing what the highscore was supposed to be since I felt the game was too easy and I just couldn't put my finger on what to do about it,  and then  I ran out of time. I like the idea of the constant decrease though! I think that would have made it more challenging. 

That feeling was what I was going for so I'm glad you enjoyed the experience! 

Oh thanks! Im still getting used to all the things Godot has to offer, but that was a great tip I'm gonna take that with me :D

Thank you! :)

Thank you! I was really trying to make it feel more floaty but suddenly I had no time left D:

thank you! 

Thank you! Me too I wish I had more time to play around with the effects etc. I will definitely continue to use Godot in the future :)

Originally i wanted to have the player be hurt by the dark and needing to find batteries alongside the notes. But I quickly realized I just had to focus on one and one mechanic. But thank you, its motivating hearing this when trying something new!

Thank you!

Thank you for the input! I can see your point, and I'm gonna be thinking more about gameplay replayability for the next one :)

Thanks! Def gonna try to use Godot for more game jams :)

Thank you :D!

Thank you for playing! We will take the notes into consideration working forward :D