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TheKingCharlie

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A member registered Apr 25, 2021 · View creator page →

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Thank you! I spent a lot of time in the design process trying to think how to make the controls, so I'm glad it became as intuitive as I had hoped! And yeah had no time for balancing the difficulty meter...

Thank you!!

Thank you! Yeah i didnt have any time to do balancing, 3d modelling is harder than it seems and took more time than anticipated hahah

Thank you!

Thank you! Yeah, I wish I had more time to make it look nicer, but I'm glad you think its a fun game!

Yeah, I kept changing what the highscore was supposed to be since I felt the game was too easy and I just couldn't put my finger on what to do about it,  and then  I ran out of time. I like the idea of the constant decrease though! I think that would have made it more challenging. 

That feeling was what I was going for so I'm glad you enjoyed the experience! 

Oh thanks! Im still getting used to all the things Godot has to offer, but that was a great tip I'm gonna take that with me :D

Thank you! :)

Thank you! I was really trying to make it feel more floaty but suddenly I had no time left D:

thank you! 

Thank you! Me too I wish I had more time to play around with the effects etc. I will definitely continue to use Godot in the future :)

Originally i wanted to have the player be hurt by the dark and needing to find batteries alongside the notes. But I quickly realized I just had to focus on one and one mechanic. But thank you, its motivating hearing this when trying something new!

Thank you!

Thank you for the input! I can see your point, and I'm gonna be thinking more about gameplay replayability for the next one :)

Thanks! Def gonna try to use Godot for more game jams :)

Thank you :D!

Thank you for playing! We will take the notes into consideration working forward :D