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Crazyneon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #2 | 3.714 | 3.714 |
Visuals | #4 | 3.857 | 3.857 |
Gameplay | #5 | 3.714 | 3.714 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #8 | 3.429 | 3.429 |
How well does the game fit the themes? | #14 | 3.286 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 people, 3 hours each
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Comments
Really enjoyed the presentation (the audio cues on winning/losing are great!) and the movement system is quite unique! My only real issue was as PixelGameDev alreaady described, long wait times - I made it to level 6 on my 3rd attempt, died there and then felt I didn't have time to try and beat the game since I wanted to play other jam entries.
At first i thought that it could be better with music but the atmosphere gets so tense in the later levels thanks to the ominous ambience i love it. Very interesting controls which took a bit to get used to but i guess that's the point lol. Love the clean artstyle and crispy particles. Great job!
The game is very fun to play (especially the movement) ,the sound effects are also very matching the gameplay and the game feels very polished because of the visuals and particles when colliding with an object. One big thing that distrubed me, is that it takes very long to play again when you loose because the game over text and the play again button is very slow. I also find that the game isn't getting more difficult each level. The overall experience I had was really good and I enjoyed playing the game. :D
Wow! I never realized how long it takes to respawn. And excellent point, and I see it now that you pointed it out. Thank you for the feedback!