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Simon Wars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #12 | 2.667 | 2.667 |
How well does the game fit the themes? | #21 | 2.167 | 2.167 |
Gameplay | #21 | 2.500 | 2.500 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #23 | 2.333 | 2.333 |
Visuals | #24 | 2.500 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Team of 2 people, 3 hours
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Comments
I really enjoyed this! I liked that you had the colours arranged in the corresponding order of the keys (made remembering which key press to use much more intuitive).
2 main pieces of feedback:
1) I would recommend a brief pause after the player successfully solves a 'Simon says'. As it currently stands, the moment the last input is received the next one starts up, making it quite tough first time round to catch all the requested colours.
2) As a fellow Godot user, I understand the struggle of in-game camera resolution vs. export resolution. As it currently is, the playspace on my screen is small box in the top left, with the rest of the screen being grey. Look into the project settings menu and have a play around with the Display Scale settings, so that your game space fills the whole screen when played at different monitor resolutions!
Thanks for the feedback! Indeed I know that there are some errors in the display. The size that Godot gives doesn't seem to match the one in itch.io, we will experiment a bit with that.
I didn’t enjoy the game, but I want to emphasize that I appreciate your effort. I struggled to get my fingers to press the buttons in the right order. The combination of colors and sounds made it difficult for my mind to remember the correct pattern and key sequence.
Thank you for your input. I agree that the sounds need more polishing, we wanted to do them ourselves but the time was limited.
A very fun game but I think it would be good to add a health bar to visualize how much health the player has left. Well done game! :D
Thank you! Adding an HP bar (or HP at all, currently the game just resets upon getting hit) was one of the things that we had to cut out due to the time limit, we will definitely add it if we update the game after the jam.