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Downhill's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #4 | 3.250 | 3.250 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #10 | 3.125 | 3.125 |
Gameplay | #11 | 3.000 | 3.000 |
Visuals | #12 | 3.375 | 3.375 |
How well does the game fit the themes? | #16 | 2.875 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
le 3 hours
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Comments
i spent a good 20-ish minutes trying to get 300 meters, and i still cant make it past 270 lol. this game is highkey super addictive, and i like the simplistic graphics. i will get 300 meters tho, mark my words.
Next time I’ll have a global high score board ready, i’m sure to see your name up there someday :)
I like the concept of the size of the rock as its game lives. The visual style is interesting. It's a little too fast for me, but I know some people like that frenetic style.
Excellent submission.
I would have loved to tune this some more, but I wasn’t fast enough to make it feel good yet, thank you for playing!
I would have loved to tune this some more, but I wasn’t fast enough to make it feel good yet, thank you for playing!
Cool idea. The dev graphics work great and look nice too. If im honest it moved a bit fast for my skill level lol
Yup, speed was a thing that remained overlooked until the very end. I should have made it scale off of size, so there’d be a feedback system to keep the gameplay more controllable. Thank you for playing, tho :)