Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The Cliff of Doom [Trijam 295]View game page

Cliff of doom is not wheelchair friendly
Submitted by Stealthness — 18 hours, 6 minutes before the deadline
Add to collection

Play game

The Cliff of Doom [Trijam 295]'s itch.io page

Results

CriteriaRankScore*Raw Score
How do you rate the game overall (you can consider fun, dev time, etc.)?#53.4503.571
How well does the game fit the themes?#53.7263.857
Audio#63.1743.286
Gameplay#83.1743.286
Visuals#103.4503.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
A lot more than 3 hours

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

this game had a wholesome vibe, i was not prepared for that death animation lmfaoo. especially combined with the music too! i had too much fun with this! visuals, audio, and gameplay are pretty solid for this game!

Developer

Thank you for feedback.

Developer

Some updates available in the In development project https://stealthness.itch.io/in-development I will update the game after the voting ends

At least you did your best.

Submitted(+1)

Fun game with a good learning curve. Extra points for the hair animation and the 'Whohoo' sound effect :D Well done!

Submitted

The music is a very hilarious juxtaposition to the exploding character animation when you lose. I enjoyed the overall gameplay, however I found it frustrating that the die animation occurs before hitting the ground. There are moments where it *feels* like I could recover from a bad movement, but when the death animation starts before I hit the ground it feels like I didn't get a chance to attempt to recover. 

Developer

Thanks for your feedback. I, too, was unhappy with the hack I had to do to get a falling mechanic just to work. Ideally, I want it to trigger when you hit the ground after falling a certain distance, but implementing it quickly was more challenging. It is on my to-do list to fix.