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The Cliff of Doom [Trijam 295]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #5 | 3.450 | 3.571 |
How well does the game fit the themes? | #5 | 3.726 | 3.857 |
Audio | #6 | 3.174 | 3.286 |
Gameplay | #8 | 3.174 | 3.286 |
Visuals | #10 | 3.450 | 3.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
A lot more than 3 hours
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Comments
this game had a wholesome vibe, i was not prepared for that death animation lmfaoo. especially combined with the music too! i had too much fun with this! visuals, audio, and gameplay are pretty solid for this game!
Thank you for feedback.
Some updates available in the In development project https://stealthness.itch.io/in-development I will update the game after the voting ends
At least you did your best.
Fun game with a good learning curve. Extra points for the hair animation and the 'Whohoo' sound effect :D Well done!
The music is a very hilarious juxtaposition to the exploding character animation when you lose. I enjoyed the overall gameplay, however I found it frustrating that the die animation occurs before hitting the ground. There are moments where it *feels* like I could recover from a bad movement, but when the death animation starts before I hit the ground it feels like I didn't get a chance to attempt to recover.
Thanks for your feedback. I, too, was unhappy with the hack I had to do to get a falling mechanic just to work. Ideally, I want it to trigger when you hit the ground after falling a certain distance, but implementing it quickly was more challenging. It is on my to-do list to fix.