Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Mirror mirrorView game page

Autoshooter meets...snooker?
Submitted by dutchlish — 1 day, 17 hours before the deadline
Add to collection

Play game

Mirror mirror's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#63.5003.500
How do you rate the game overall (you can consider fun, dev time, etc.)?#63.3333.333
How well does the game fit the themes?#83.6673.667
Audio#83.0003.000
Visuals#122.8332.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Great entry, the concept and the difficulty curve are great, I manage to reach 80 after a few tries, until I panicked and shot myself.. Really nice balance of stress, precision and fun!

Developer

Thanks! Glad you liked it!

Submitted

At first, even though I'd read the rules, I intuitively aimed straight for the monsters! It wasn't easy to attack by bouncing. But I eventually came up with my own little strategy, making rows of balls that always bounce up and down, to the right if the monsters come from the right, and vice versa. The hardest part is changing direction! In short, my best score was 101 and I had a lot of fun :) Well done!

Developer

Thanks and thanks for playing! There are indeed strategies that involve finding a spot and then waiting for a good time to move. On reflection I should probably have made the enemies spawn from the top too to avoid this, but it's maybe good to have an option to play like this