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Mirror mirror's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #6 | 3.500 | 3.500 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #6 | 3.333 | 3.333 |
How well does the game fit the themes? | #8 | 3.667 | 3.667 |
Audio | #8 | 3.000 | 3.000 |
Visuals | #12 | 2.833 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3
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Comments
Great entry, the concept and the difficulty curve are great, I manage to reach 80 after a few tries, until I panicked and shot myself.. Really nice balance of stress, precision and fun!
Thanks! Glad you liked it!
At first, even though I'd read the rules, I intuitively aimed straight for the monsters! It wasn't easy to attack by bouncing. But I eventually came up with my own little strategy, making rows of balls that always bounce up and down, to the right if the monsters come from the right, and vice versa. The hardest part is changing direction! In short, my best score was 101 and I had a lot of fun :) Well done!
Thanks and thanks for playing! There are indeed strategies that involve finding a spot and then waiting for a good time to move. On reflection I should probably have made the enemies spawn from the top too to avoid this, but it's maybe good to have an option to play like this