Thanks for playing, glad you liked it!
dutchlish
Creator of
Recent community posts
Very cool game! Generally think it's a winner. I think the only thing I'm missing is maybe checkpoints where the difficulty ramps up, maybe speed increase and/or more obstacles. Also (small point), because of how slow the depth amount rises, it feels like the submarine is really small! Maybe if this increased faster then it would give a cool feeling of depth. Either way, thought this was a really good entry, got to about 33m. Good job!
Glad you thought it was fun! Sorry to hear you also thought it was boring. The thing with this is that it is supposed to be very simple and meditative, and then as the amount of soap ramps up to 10+ it becomes very hectic trying to keep them all in the air. So I decided to go without the distraction of enemies/pick-ups and keep it like this. Thanks for your input and thanks for playing!
Ok cool thanks! One last question. there was no 'Overall' category, so I assume the community winner is the one with the highest combined score? In that case You're Alive Phil was first with 15249 points, and my game Progress was second with 15167, but You're Alive Phil is ineligible to win as it's made by yourself? (Great game by the way :)) - apologies, just that I think I won the community vote but I'm not 100% sure! haha
wow! Ok - I tried a few times but can't even manage to beat my own high score! Very good effort! I will hopefully manage to beat your score soon! Not sure about the 2000 checkpoint, I think maybe I need to strengthen the colliders for when the run movement gets faster, I will see after the jam, thanks for letting me know. And thanks for playing!!
Thanks for your comments, glad you liked the game! The reason I left the days shorter was an attempt to add depth to gameplay, I wanted the efficiency of getting it done in a day to also have to be perfected rather than ‘ah that’s how you do it!’ then immediately done, but I understand that it’s maybe frustrating to have to do it all again once you’ve already ‘solved’ it, will keep it in mind if I expand the game later. Thanks again!
Really glad you enjoyed it! The idea of hints was something I considered, and probably should have used. I was more worried about giving the game away before people had failed once or twice to give them that sense of discovery, but I could have maybe had it that on the second time if you've brought more than one rock by hand a thought bubble comes up from the player's head. 'There has to be another way...', or something. Would at least tell the player that it's not their fault and that they have to find a way. Thanks again and thanks for playing!
Thanks!
The horse speed was done by recalculating the speed every 3 to 6 (randomized) seconds. Each horse gets a % of chance of either going between its two lowest speeds, or two highest speeds. For example, the horses with the longest odds (the 2 slowest horses of the pool of 30) have an 80% chance of their speed varying between their two LOWEST speeds, and a 20% chance of a randomized speed between their two HIGHEST speeds. Conversely, the fastest horse (the 3 with 2/1 odds) have an 80% chance of their speed varying between their two HIGHEST speeds, and a 20% chance of the LOWEST speeds. Lowest and highest possible speeds for both the slow and fast speed are lower for the slower horses, but there is crossover in speed enough to mean that there is a chance, though small, that the slowest horse can run faster than the fastest horse. All the horses in between then go gradually from one extreme to the other. With the complete mid range horses having a 50/50 chance of going faster or slower.
Hope this is clear enough! Thanks for playing!
I will have a look at your other games soon, best of luck with CosycompanyPuzzle! I just hada quick look (at work so no sound etc), really like it. Reminds me of Dredge where you have to fit all your fishing stuff into the boat, but with requirements for placing. Great idea again! I think a Roguelike format for Deep Echoes would work really well. Will be keeping an eye on your progress :) Cheers and good luck!
I actual played a few of your recent games yesterday after playing this and yeah, you are a very talented game developer! Hope you release Wilt on steam or something, really doesn't even need any polish! The Deep Dive crystal game was also something you could definitely release. They don't feel like game jam games (certainly not very short time limit game jam games), so yeah, if you're not already I'd look into releasing some of this stuff, I for one would pay for them, I'm sure other people would. Keep up the very good work!
Boss level at the end of sections could definitely work, could also maybe spread out the mechanics? Or indeed add more a la Celeste, there's potential for loads.
With the bug, I just remember going to the surface of the ocean, seeing the ship, and then it panning down, after maybe 5 seconds it started looping, so camera back up to the first shot of the boat, then back down and so on. No further issues