Really like the game, for that reason I wish it was quicker. Someone mentioned 1 click cutting, I would go for something like that too, so it is much quicker, and then with a timer so that you have to hurry. Good entry!
dutchlish
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Boss level at the end of sections could definitely work, could also maybe spread out the mechanics? Or indeed add more a la Celeste, there's potential for loads.
With the bug, I just remember going to the surface of the ocean, seeing the ship, and then it panning down, after maybe 5 seconds it started looping, so camera back up to the first shot of the boat, then back down and so on. No further issues
Thanks for playing! I figured for such a short game that is largely based around story and setting, that skipping the cut scenes could leave people a bit confused as to what was going on, but appreciate your point. I could maybe have cinematic black bars appear bottom and top of the screen to indicate a cut scene or something. Thanks again,!
Incredible game, seriously. If you made this in a week, then I'd say expand on it for a month or two for a two or three hour game then release it on Steam, it's an absolute hit. Lots of difficulty spikes but they felt fair. Only bug I found was the end screen looped, so as it panned down it then looped back to the beginning of the scene with the boat, and so on, but not marking it lower based on that! 5 stars all round.
Really like this game. I agree that the beginning phase could be sped up in terms of how fast you level up. But generally this has lots of potential as a (mobile) game release if you were to polish it a bit. I did find a slight bug where the tornado jumped all the way through the house, kind of bounced over me, and then went off screen the other end, and it was the last one and took maybe 30 seconds to register as gone. Generally very good entry though!
I played solo and really liked this game! I'll be honest I was expecting a level up or something, - so maybe an idea for starting on a high time limit and working down as the level gets higher? Still works like this, and can imagine 2 player is a lot of fun! Good job! (edit. Also the look of the game is 5 stars, grat graphics/camera angle. I think the mini-map should be more mini, sometimes got in the way, but this is nitpicking ;))
There are many ways to interpret a theme. For instance, when you click the boxes you then see what happens (when you clicked the box that meant game over, you didn't expect that to happen did you? You hoped it would be a safe box). Shuffle animation at the beginning is to give the player a chance to get used to that mechanic. Thanks for playing
Level 15 is seriously impressive! Thanks for the idea of seeing where the bombs were (the Game Over element was really rushed in the last 5 minutes). There is no 'end' - so essentially when all of them are bombs is as far as you can get, but I figured this would be way too hard for people to achieve haha. Thanks for playing!