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Undistortion Line's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #11 | 3.104 | 3.400 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #13 | 2.556 | 2.800 |
Visuals | #15 | 2.556 | 2.800 |
How well does the game fit the themes? | #17 | 2.373 | 2.600 |
Audio | #17 | 0.913 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours
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Comments
Nice and fun, could have the conveyor belt go faster and faster to increase the difficulty!
Thanks! But, yeah, the challenge scaling sure could have used some more work. The cube spawn cooldown does get smaller, but it's, like, 0.1s less per 25 score (Capped at a cube per 0.4s), so, when you get to 150, the difficulty just kinda plateaus.
Might try messing a bit more with velocity and stuff in the post-jam version.
191 ! I made a clumsy mistake when I was too confident xD
A minimalist but terribly effective game. A post jam version with sounds and a little music would be really great. Well done!
Thanks a lot!
Dang, didn't expect anyone to play the game for so long, good job mate!
Definitely going to juice up the game once the jam finishes.