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(+1)

Nice and fun, could have the conveyor belt go faster and faster to increase the difficulty!

Thanks! But, yeah, the challenge scaling sure could have used some more work. The cube spawn cooldown does get smaller, but it's, like, 0.1s less per 25 score (Capped at a cube per 0.4s), so, when you get to 150, the difficulty just kinda plateaus.

Might try messing a bit more with velocity and stuff in the post-jam version.