here we go! I made it to the 10-minute mark! I chose acceleration whenever possible, followed by increasing the pearls of wisdom. The triple cannon, especially when upgraded, is pretty awesome, even though you need to get the hang of turning around to face enemies at the right moment. All in all, a great time! I really loved it.
Play game
Devil's Nest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 5.000 | 5.000 |
Audio | #3 | 4.333 | 4.333 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #3 | 4.000 | 4.000 |
Visuals | #4 | 4.333 | 4.333 |
How well does the game fit the themes? | #11 | 3.667 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Great take on the bullet heaven genre! Really impressive for only 7 hours, with several enemies, and such a variety of upgrades, some elemental effects, some support ones, etc... I would say that the speed is a problem though, and the enemy collision glitch which makes them teleport close to the player makes the game slightly frustrating, but I would love to play it more if you consider tweaking these few aspects after the jam. Other than that, great work, very solid entry! A few more upgrades, enemies, some background arts, 1 or 2 more areas and you could have a really decent game to sell, even if the idea is not original per se, the execution and the style of the game are pretty satisfying!
- I love Bullet Heaven games. There's a lot of upgrade variety, but needs some polish for movement. Walking diagonally helped enemies to catch up, like diagonal movement is less than normalized distance should be.
How long was your dev time?
7h23 (mostly live on Twitch)
Leave a comment
Log in with itch.io to leave a comment.