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Sabotage the Deathtrap of a Nuclear Power Plant that can’t Stop its Barrels from Randomly Exploding's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 5.000 | 5.000 |
Visuals | #1 | 5.000 | 5.000 |
Audio | #2 | 4.667 | 4.667 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #3 | 4.000 | 4.000 |
How well does the game fit the themes? | #6 | 4.000 | 4.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Very nice entry! The visuals are clear and gameplay is well thought! I have no idea how you could speedrun in less than 1 or 2 minutes at least I would say... Would love to see the video!
- I wasn't aware that I could move, so mostly beat it from starting position. Running enemies right on the start wasn't fun. I'd recommend level redesign in a way player has to move into the zone and that triggers enemies.
How long was your dev time?
I stopped counting after hitting 3 hours. Im estimating its around 5 hours or so.
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Comments
By the penultimate level, I still hadn't figured out that you could move! So it took me 11:16 to get to the end. I did it a second time, and it took me 2:41 (the last level is hard!).
The game is great and reminded me of the “ricochet kills” games I used to play when I was younger :D (and the title isn't bad either xD)