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A jam submission

Sabotage the Deathtrap of a Nuclear Power Plant that can’t Stop its Barrels from Randomly ExplodingView game page

Bounce your laser while trying not to blow yourself up, and wonder how this dumpster fire ever got a safety certificate
Submitted by PlasmaPuffs — 6 hours, 5 minutes before the deadline
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Sabotage the Deathtrap of a Nuclear Power Plant that can’t Stop its Barrels from Randomly Exploding's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#15.0005.000
Visuals#15.0005.000
Audio#24.6674.667
How do you rate the game overall (you can consider fun, dev time, etc.)?#34.0004.000
How well does the game fit the themes?#64.0004.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Very nice entry! The visuals are clear and gameplay is well thought! I have no idea how you could speedrun in less than 1 or 2 minutes at least I would say... Would love to see the video!
  • I wasn't aware that I could move, so mostly beat it from starting position. Running enemies right on the start wasn't fun. I'd recommend level redesign in a way player has to move into the zone and that triggers enemies.

How long was your dev time?
I stopped counting after hitting 3 hours. Im estimating its around 5 hours or so.

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Comments

Submitted

By the penultimate level, I still hadn't figured out that you could move! So it took me 11:16 to get to the end. I did it a second time, and it took me 2:41 (the last level is hard!).

The game is great and reminded me of the “ricochet kills” games I used to play when I was younger :D (and the title isn't bad either xD)