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Webberton's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #11 | 2.286 | 2.286 |
Gameplay | #12 | 2.429 | 2.429 |
Audio | #12 | 1.286 | 1.286 |
Visuals | #12 | 2.143 | 2.143 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #12 | 1.857 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours + like 30seconds because one line was wrong mb chat
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Comments
it was a really cool idea, would be nice if the enemies/objects were a bit more than simple squares/circles! i liked the archers.
i somehow softlocked my self, im also confused. pressing enter alot is also annoying
I’d be very confused if you actually managed to softlock yourself—death is not game over and impossible levels should be able to be regenerated. If you actually managed to softlock yourself, please tell me how you did that
Yeah I went in the dungeon like 6 times aand didn't regenerate
The game was a different from what I'm used to playing, so it felt a little difficult to understand. I found some bones and progressed in the game. At some point the blasts runs out and I didn't really know what to do. It was a mystical gaming experience. I would like it if the assets indicated a little more visually what they are so that I don't have to check them in the text below. A unique idea and nice that it included narrative :)
As soon as judging is over, I’ll submit the build that I’m still working on. Right now it has textures for most of the enemies and a bunch of sound effects that generally help with understanding
I really don't get how to play... sorry! It doesn't seem very intuitive... or is it just me?
I also had some difficulties playing.
It's a good game idea, I just think it needs more time to be developed.
I’ve been told it’s Atari-esque