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Balloon Pop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #8 | 3.333 | 3.333 |
How well does the game fit the themes? | #9 | 3.444 | 3.444 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #9 | 3.444 | 3.444 |
Gameplay | #11 | 3.333 | 3.333 |
Visuals | #15 | 3.111 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
About 2 hours
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Comments
i like how the ballons fly around when they deflate!
Kept me on the edge.
Nerve-racking gameplay :D!
How did you choose implement the balloon physics?
I created 3 different curves manually and then pick one at random when it deflates. There is no physics involved! In Godot it's a PathFollow2D node with a programmatically chosen curve.
The balloon physics were great! Very well done for being made in two hours. I am surprised by how addictive this was, I replayed it five times in a row TBH. The graphical assets clash a bit and the decision-making in this game is not exactly dangerous, but the lose animation was pretty amusing so I gotta give points there. Funny game!
Heehee! Fffff Ffff Pop!