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A jam submission

Two Options: Dangerous ChoicesView game page

Choose Wisely (Trijam 309)
Submitted by naxonal — 4 hours, 43 minutes before the deadline
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Play Choice

Two Options: Dangerous Choices's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#123.0003.000
How well does the game fit the themes?#232.5712.571
Visuals#252.4292.429
Gameplay#321.7141.714
How do you rate the game overall (you can consider fun, dev time, etc.)?#321.7141.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hours of actual development time

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Comments

Submitted

Interesting idea and fun commentary. Interested to see where this goes if you continue the project. https://www.twitch.tv/videos/2385233282?t=02h00m36s

i liked the dialog a lot! nice work on the voices, couldn't tell they were AI!

Submitted

I like stanley parable like game. It could be more fun, If you continue the development.

Submitted(+1)

I guess this is inspired by The Stanley Parable, and I approve of that :D. The monologue is fine. If I could walk in a 3D space, I would play for longer, but this mix of 2D and 3D feels strange and doesn't really work for me. I think it's great that you learned how to use TTS AI. Best line: "Ohhh, there was a timer."

Submitted(+1)

This fit the theme very well. It's simple, but gets the job done. I even like the script. Unfortunately, the AI voice is very distracting and I feel like you could improve this with a proper voice actor. Also, the graphical assets can clash quite a bit, mostly the timer which is very fuzzy and even skips some numbers. The actual in-game graphics are fine outside of the HUD though. I like the giant buttons, honestly.

Developer(+1)

Thanks for playing and the feedback. Yeah, I didn't have time to develop some of the aspects I had planned, including graphical and audio consistencies. I'll keep it in mind about the HUD next time. It is a bug where the internal values are correct, but it doesn't seem to always render the update if the computer slows down for a moment.

Submitted(+1)

Did you use the game's framerate to measure the time, by chance? And you're welcome. Getting a game done in three hours is always impressive, good luck with future endeavors.

Developer (2 edits) (+1)

Thanks! I was working quickly and didn't have time to debug it. It was caused by the speed of the text animation on a finish signal so the entire time is correctly animated. I got it close and then gave up and submitted it. Used a label for the non-highlighted text and an animated RichTextLabel2 for the highlighted text with a combination of a timer and signal method.