Play Choice
Two Options: Dangerous Choices's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #12 | 3.000 | 3.000 |
How well does the game fit the themes? | #23 | 2.571 | 2.571 |
Visuals | #25 | 2.429 | 2.429 |
Gameplay | #32 | 1.714 | 1.714 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #32 | 1.714 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours of actual development time
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Comments
Interesting idea and fun commentary. Interested to see where this goes if you continue the project. https://www.twitch.tv/videos/2385233282?t=02h00m36s
i liked the dialog a lot! nice work on the voices, couldn't tell they were AI!
I like stanley parable like game. It could be more fun, If you continue the development.
I guess this is inspired by The Stanley Parable, and I approve of that :D. The monologue is fine. If I could walk in a 3D space, I would play for longer, but this mix of 2D and 3D feels strange and doesn't really work for me. I think it's great that you learned how to use TTS AI. Best line: "Ohhh, there was a timer."
This fit the theme very well. It's simple, but gets the job done. I even like the script. Unfortunately, the AI voice is very distracting and I feel like you could improve this with a proper voice actor. Also, the graphical assets can clash quite a bit, mostly the timer which is very fuzzy and even skips some numbers. The actual in-game graphics are fine outside of the HUD though. I like the giant buttons, honestly.
Thanks for playing and the feedback. Yeah, I didn't have time to develop some of the aspects I had planned, including graphical and audio consistencies. I'll keep it in mind about the HUD next time. It is a bug where the internal values are correct, but it doesn't seem to always render the update if the computer slows down for a moment.
Did you use the game's framerate to measure the time, by chance? And you're welcome. Getting a game done in three hours is always impressive, good luck with future endeavors.
Thanks! I was working quickly and didn't have time to debug it. It was caused by the speed of the text animation on a finish signal so the entire time is correctly animated. I got it close and then gave up and submitted it. Used a label for the non-highlighted text and an animated RichTextLabel2 for the highlighted text with a combination of a timer and signal method.