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Volatile's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #16 | 3.000 | 3.000 |
Visuals | #17 | 3.000 | 3.000 |
Gameplay | #18 | 3.000 | 3.000 |
How well does the game fit the themes? | #22 | 2.714 | 2.714 |
Audio | #26 | 1.286 | 1.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours, team of 1
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Comments
The art was quite charming and I definitely was entertained. Impressive work for 3 hours!
great work for 3 hours, I had a good time throwing rocks at zombies and TNT https://www.twitch.tv/videos/2385233282?t=01h52m31s
The walking zombies didn't appear to hurt you more than once. Besides that, great effort for three hours!
I believe that they just have a very long attack cool down, and thank you very much!
A fun and casual game with a nice twist. The idea of racing to your bullet before it hits a TNT is hilarious. I didn’t expect to have so much fun with the dashing (teleporting) mechanic - it almost gave me a 'glory kill' vibe. Good game, now I’m clocking out after my shift in the mines.
thank you vey much for you support, and a very cool dodge too!
I like the character sprites, but I seemed to keep dying at random and it was hard to accomplish anything. This could definitely be retooled as a traditional top-down shooter very well, IMO.
I know it's not conveyed the best, but the gimmick is that if you miss a shot and hit the explosives, you die. That could be why you were seemingly dying at random. Thanks for the support!
Oh I see now. After testing, I went ahead and bumped the score up a bit. The space bar seems to still teleport instead of dash, for my other issue.
yeah, the dash isn't implemented the best. I think I was a tad ambitious for the time I had.