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CUT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.250 | 4.250 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #1 | 4.125 | 4.125 |
Audio | #2 | 4.000 | 4.000 |
Visuals | #4 | 4.125 | 4.125 |
How well does the game fit the themes? | #8 | 3.500 | 3.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
team of 4 people , 5 hours
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Comments
YEAH BOMB GAMES
I had a... BLAST
https://www.twitch.tv/videos/2384078429?t=01h49m45s
Absolutely loved this. Great art, satisfying mechanic, and just felt super smooth and polished. All of you did an amazing job!
The slicing mechanic works really well! And the bomb exploding gave me a good jump!
Nice art, nice music, very well polished. Sometimes, though, it’s hard to snap the wire (see where the cursor is).
Was this made in five hours between all four people, or five hours per person? I like the idea of this game and the wire cutting feels pretty smooth. The explosion genuinely made me laugh when I saw it for the first time. I think the top right part of the HUD mitigates the risk factor and some colors blend in too much though. Great music, by the by.
We were in a rush (only 37 seconds left!) and didn’t explain the development time accurately!
The 5 hours refer to the longest time spent by our programmer. The art and sound team members each worked for about 2 hours.
Thank you for your wonderful feedback!