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Corridor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #4 | 3.858 | 4.167 |
How much do you enjoy the game overall? | #11 | 3.240 | 3.500 |
Audio | #13 | 1.697 | 1.833 |
Overall | #14 | 2.685 | 2.900 |
Gameplay | #15 | 2.469 | 2.667 |
How well does the game fit the theme | #16 | 2.160 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
What an amazing idea! Would love to see it developed further. It's a shame there is not much gameplay to it yet,
It's just a simple C++ graphics test, really... Needs more to really be anything.
Thank you for playing!
This is really cool! There's so much you could do with it too!
Thank you!
I unfortunately can't really port it or build it up too much without tearing it down completely and making it from scratch, but it's so flexible and lightweight with its simple codebase that I'd like to fix it up into something truly playable. The room system is just crying out for procgen rooms and thusly a roguelike experience to me. Though enemies and firing takes priority, which is a bit trickier, but not that bad.
Thank you for playing!
This is actually epic, finally I can play a game my GPU can withstand :D
I'm so glad haha! Thank you for playing!
I'm not sure if you really did this in 3 hours or how you did this in that timespan but this really blew me away! At first I thought it was just a unity game with an ascii shader on top of it but 16 kilobytes? Wow.
Good work!
This was actually done in less than two hours haha... About 200 lines of C++ code. Basic ray casting 3D like old Wolfenstein.
Thanks!