Thank you!
I unfortunately can't really port it or build it up too much without tearing it down completely and making it from scratch, but it's so flexible and lightweight with its simple codebase that I'd like to fix it up into something truly playable. The room system is just crying out for procgen rooms and thusly a roguelike experience to me. Though enemies and firing takes priority, which is a bit trickier, but not that bad.
Thank you for playing!