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Quality Control - Killing Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #10 | 3.250 | 3.250 |
How well does the game fit the theme | #12 | 3.750 | 3.750 |
Audio | #13 | 2.625 | 2.625 |
Overall | #19 | 2.900 | 2.900 |
How much do you enjoy the game overall? | #24 | 2.500 | 2.500 |
Gameplay | #25 | 2.375 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Good music, not really capable of going far, looks good however! Rate my game too!
amazing workFlow
Supre funny and chilly to play
Great Mechanism
Hope .we see a complete game
please check my submission also
The CRT effect is a nice touch and overall the visuals look pretty nice. The core mechanic of this game is pretty solid but the lack of a difficulty ramp can lead to boredom. If the concept was expanded on or the speed of the game increased over time I think the game play and visuals would lead to a pretty solid experience.
Simple. That's the summary of what I have to say about the game. While there is the fundamental basics of what makes a game in this, there is sadly little to nothing going on here. More mechanics, are needed to flesh out this idea.
As it stands now, The art is nice, as well as the music, but the game play is what's holding it back.
It's a very surreal experience with the baby's and the way they are just like blinking and looking up at there possible impending doom. The music in the game is very monotonous and adds to the feel of what I feel working in a factory would be like. If there was more player feedback the game would be more enjoyable.
If you are going for the god no factor id look into making it so that its not a one hit game over but making it more gory and make it something baby like but no a baby so its easier to get away with.