Very creative gameplay! I did get to only 8 points, but this is really awesome! Fun and definitely you need to practice to get good at this, which means there is replayability! Great game! :)
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Manufacturing Mayhem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the theme | #1 | 4.364 | 4.364 |
Overall | #5 | 3.382 | 3.382 |
Audio | #5 | 3.091 | 3.091 |
Gameplay | #9 | 3.545 | 3.545 |
How much do you enjoy the game overall? | #10 | 3.182 | 3.182 |
Visuals | #25 | 2.727 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
As others have said difficulty is a problem with this one. You could make this more into a planning game instead of mostly reacting by having a kind of schedule for each direction element and make the accepted products at each terminal known it advance (for example as a queue). You'd then have to plan ahead when which item is where and so on. Rating would be possible in categories like fewest switches or maybe average distance travelled.
The sound design is well done and the graphics do their job of being informative and not distracting.
Damn this game is hard. :D Interesting concept and I really think it could be a great game once you work on it more.
Fully enjoyed .hope u make it so amazing
Supre funny and chilly to play
Great Mechanism
Hope .we see a complete game
please check my submission also
Very good idea, fits the theme excellently! It's very hard and probably could use some better way to control and coordinate everything - or maybe even a pause mode. As it is now it's quite punishing.
I don't know about you, but the input method being mouse is difficult for speed and accuracy. I was able to do well mostly because I had a touchscreen, but aside from that it was hard to keep up with the pace. Maybe a sound effect that shows that there is a new material coming out would help direct the players back towards the beginning so they won't end up with another circle when the player needs a square.
Interesting idea, I was a little confused at first, but it didnt take me long to get it. I think the main issue is the difficulty, managing all three targets at once from the start is really, really hard. But that can easily be solve with a proper difficulty curve, so I think the overall concept is still totally valid, nice job!
Very good Game. I think it's bit too hard/fast as you have to handle 3-5 objects at the same time with a very short decision time a the very start. May a longer run up to the first arrow could help.
Had a similar idea, but yours is definitely better executed :)
I agree that the difficulty could be better balanced. That's something I definitely want to tweak and make increase over time. Unfortunately I did not have enough time left to do these things.
Thank you for your feedback H4kor! \(~_~\)
I think your idea is more free-form than mine and could be expanded on into something really cool. Giving the player autonomy to build their own thing is always fun.
Over all a good game. Felt the way to do things were a little hard to understand. More player feedback visually might make the game more enjoyable (eg. by using shards of rock being flung in all directions form the sharper machines)
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