Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The Opposite Is Cured With The OppositeView game page

Keep the circle in the middle
Submitted by Strani Anelli (@el3um4s) — 10 hours, 6 minutes before the deadline
Add to collection

Play game

The Opposite Is Cured With The Opposite's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#93.7424.000
How well does the game fit the theme?#123.8754.143
Gameplay#153.0743.286
How much do you enjoy the game overall?#162.9403.143
Overall#162.8293.024
Did you make it in 3 hours (put 5 by default)#192.1382.286
Audio#201.2031.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
About 5 hours.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Jam Host(+1)

Cool concept! If the game would get more difficult, for example, more cards, I think it would be pretty fun for a longer period of time!

Developer(+1)

Thank you. My original idea was only four type of cards, but with a story. When you have to make a choice about the story you have to pick a card and discard the others. But I discovered it was too ambitious for a 3 hours project 😅

Submitted(+1)

I really liked the concept but it looks the score were added each time, refining the position hence making it less difficult over time.

After another play I found that there’s no way to loose? It needs more polish but it was a good gameplay loop. Would totally fit a strategy game.

Developer

I don't like to lose, so I don't want to make a game where you can lose 😁.

Also I think that this concept can be used for a strategy game. But I prefer to create a story system.

Submitted(+1)

Nice looking puzzle Game, but I am not sure if I really understand how it works ... Anywas It has a good look and feel.

I made a Video playing your Game

Developer(+1)

Thank you. I think the game is a little confused. Maybe I had to redesign the card: a simpler design can be useful to explain the rules.

Submitted(+1)

hey!

yes that could help, or a kind of tutorial where you visualize what happens under the hood step by step ... pick a card, move it towards yellow  wait hapf a second, move it towards red, and so on...

and to be honest I am not the type of guy who reads descriptions,... maybe that would have helped too ;)

all in all it is very nice looking and a promising game concept, could become something big. keep it up!