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The Opposite Is Cured With The Opposite's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #9 | 3.742 | 4.000 |
How well does the game fit the theme? | #12 | 3.875 | 4.143 |
Gameplay | #15 | 3.074 | 3.286 |
How much do you enjoy the game overall? | #16 | 2.940 | 3.143 |
Overall | #16 | 2.829 | 3.024 |
Did you make it in 3 hours (put 5 by default) | #19 | 2.138 | 2.286 |
Audio | #20 | 1.203 | 1.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
About 5 hours.
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Comments
Cool concept! If the game would get more difficult, for example, more cards, I think it would be pretty fun for a longer period of time!
Thank you. My original idea was only four type of cards, but with a story. When you have to make a choice about the story you have to pick a card and discard the others. But I discovered it was too ambitious for a 3 hours project 😅
I really liked the concept but it looks the score were added each time, refining the position hence making it less difficult over time.
After another play I found that there’s no way to loose? It needs more polish but it was a good gameplay loop. Would totally fit a strategy game.
I don't like to lose, so I don't want to make a game where you can lose 😁.
Also I think that this concept can be used for a strategy game. But I prefer to create a story system.
Nice looking puzzle Game, but I am not sure if I really understand how it works ... Anywas It has a good look and feel.
I made a Video playing your Game
Thank you. I think the game is a little confused. Maybe I had to redesign the card: a simpler design can be useful to explain the rules.
hey!
yes that could help, or a kind of tutorial where you visualize what happens under the hood step by step ... pick a card, move it towards yellow wait hapf a second, move it towards red, and so on...
and to be honest I am not the type of guy who reads descriptions,... maybe that would have helped too ;)
all in all it is very nice looking and a promising game concept, could become something big. keep it up!