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crazyrems

53
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25
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A member registered Apr 08, 2015 · View creator page →

Creator of

Recent community posts

Hey, c’était chouette. Bon boulot!

Good game, the movement feels a bit heavy, and it misses a feedback when you get hit by a zombie. I didn’t understood the health bar was for me.

The start was painful, I didn’t understand how it worked until I realized the inner shade was the step of the growth/decay. I almost failed and was entirely circled, but my core were very solid so I was able to overgrow the corruption and won. Nice 👌 Kudos for Pico-8 ✨

Very solid entry. This is pretty and all, has lots of levels with increasing difficulty. I enjoyed it a lot.

Actually that’s very solid for a first jam game 👏 well done!

You only play as one faction. You’ll be able to choose it at start in a more complete version, but not before the end of the rating period.

I’ll try to finish the game and make a playable version.

Yes the game is in an unfinished state, you can’t play it at all!

I need to spend more time on my AI after the rating period. I’ll submit a finished version.

Thanks for having played my piece of game (NGL misses a lot of core features like WIN or LOSE the game!).

There’s an in-game player guide but it was put late in the game. Did it helped you understanding how to play?

Basically every turn you move your units to collect resources, grow your group or fight, not much more.

I’ll spend time on finishing the game after the rating period. I’ll keep you in touch if you like.

My game was quite ambitiou, I didn’t have time to finish it, that’s why you are stuck on CPU turn.

In the final release (which I’ll make after the rating period), You’ll be able to choose your faction, so mice are no resource just another faction.

In the game’s actual state, there is no win or lose condition, the AI is not ready and there is no resources yet (I may change their appearance or role in game).

I’ll keep you in touch 👌

I didn’t finished the game but I wanted to submit it anyway because of all the work I put inside.

The AI isn’t ready yet, it gets stuck on CPU turn. But I want to finish the game after the rating period.

A quite demanding platformer but I managed to get to the end. Nice one ✨

Wow thank you for playing this! I’m honored 🙏.

Actually I starded a reboot of the game since then. I’ll definitely keep you in touch when there’s more.

Yes, a little well made rogelikish turn-based car game. Neat. I’m a bit sad I didn’t properly understand why I loose sometimes 🤔.

It definitely reminds me of Heat. That’s cool 👌 Definitely more playable than my game.

That ending was brutal, I didn’t expected that I thought It was light-hearted but man it hits hard.

I feel ashamed for not listening for the people that much.

… awesome game 👍

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I updated an old game and I used this font, which makes my game 20% cuter.

There isn’t much font that aren’t pixel/bitmap font on itch. Yours stands out in the list that’s why I choose it.

I love this game, but I hate this game!

It feels very unfair, like you’re not supposed to be able to finish the game. However the game is very polished, played 30~45 min straight I couldn’t let without winning the game.

Unfortunately my very first game was the best and all subsequent plays were worse and worse. How frustrating!

Pretty fine looking game, the lighting and models are nice looking. It’s such a shame the camera is still on the back of the mouse, I wanted to see their face 🐭

I really liked the concept but it looks the score were added each time, refining the position hence making it less difficult over time.

After another play I found that there’s no way to loose? It needs more polish but it was a good gameplay loop. Would totally fit a strategy game.

A bit disorienting at the beginning,I had to play it a couple times to understand what was going on. I have a bit of color blindness  so I didn’t figured at first there was only two balls of the same color. That was nice though.

I loved your game, it feels pretty solid. The only thing I would change is the physics to speed up the game a bit.

It’s a ok 👌 platformer.

Well executed, it feels pretty finished and is very nice to play. Smooth and beautiful.

I lost a lot of time finding how the grid layout works and how to handle singletons. Also made it (almost) mobile compatible. I counted compile times in the duration.

Hi, you have to hold the button down to actually "hold the bomb". When you release the button, it pauses the game so anyone can play at its pace.

I should add this in the instructions. Thank you for playing my game.

It should be fixed by now. I have uploaded a new build for Windows.

The game crashes when you `check` yourself.

Anyway that game is so fun my fingers hurt.

Is this game still available on the Play Store? It looks the game doesn't exists anymore.

Nice entry. It still needs some refinement in controls and gamefeel. Jumps are a bit lunar and hitboxes looks too big for the big spikes (are you using box colliders ?). The infinite scroll looks OK though =)

I didn't managed to get the fourth item. I know there's chances I am unlucky, but after thirty tries I only had the dagger, the locket and the ring 😥

It's nice to see a Scratch game. Never thought it was possible to make something like this 😮 this is quite impressive.

I found it very relaxing.

I liked the way it mimics how we grab to climb without falling into absurd realism like in QWOP. Nice game 👌

Did you managed to make all those drawings in just one week? It's a pretty good looking demo!

You'll be sure to see me when the full chapter is released.

I think it's a OK game, everything works but needs improvement.

I think controls and character handling was the most frustrating; the walk feels so slow, even more if we consider there is limited time and having two different controls to interact feels odd.

And I didn't know what to do until the very end of the game, it's pretty nice.

Also I think there's a bug when day passes and you don't go back to your home, the screen fades black and gets stuck.

I didn't though of a game but rather wanted to make a technical demo of what I can do with Godot. I'm pretty new to that game engine so I wanted to experiment a few things and get used with the rendering engine.

All the objects took way too much time to make, there was no time remaining for any actual game logic. So basically it's a visual novel without any text.

Oh my, I felt so bad and dirty and loose after playing this game. I really don't want to corrupt Neon, but it's… very satisfying 🤤.

Well done 👌

Does the game freezes at startup? I can't manage to reproduce the bug, but I know someone who can't launch the game on windows neither.

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Half is better than a tenth 😉

I'm pretty new to visual novel. I'm just good at building games so far, but I would like to change it  and be good at building stories too.

I'll put my project aside for a while.