Hey, c’était chouette. Bon boulot!
crazyrems
Creator of
Recent community posts
Thanks for having played my piece of game (NGL misses a lot of core features like WIN or LOSE the game!).
There’s an in-game player guide but it was put late in the game. Did it helped you understanding how to play?
Basically every turn you move your units to collect resources, grow your group or fight, not much more.
I’ll spend time on finishing the game after the rating period. I’ll keep you in touch if you like.
My game was quite ambitiou, I didn’t have time to finish it, that’s why you are stuck on CPU turn.
In the final release (which I’ll make after the rating period), You’ll be able to choose your faction, so mice are no resource just another faction.
In the game’s actual state, there is no win or lose condition, the AI is not ready and there is no resources yet (I may change their appearance or role in game).
I’ll keep you in touch 👌
I updated an old game and I used this font, which makes my game 20% cuter.
There isn’t much font that aren’t pixel/bitmap font on itch. Yours stands out in the list that’s why I choose it.
I love this game, but I hate this game!
It feels very unfair, like you’re not supposed to be able to finish the game. However the game is very polished, played 30~45 min straight I couldn’t let without winning the game.
Unfortunately my very first game was the best and all subsequent plays were worse and worse. How frustrating!
I think it's a OK game, everything works but needs improvement.
I think controls and character handling was the most frustrating; the walk feels so slow, even more if we consider there is limited time and having two different controls to interact feels odd.
And I didn't know what to do until the very end of the game, it's pretty nice.
Also I think there's a bug when day passes and you don't go back to your home, the screen fades black and gets stuck.
I didn't though of a game but rather wanted to make a technical demo of what I can do with Godot. I'm pretty new to that game engine so I wanted to experiment a few things and get used with the rendering engine.
All the objects took way too much time to make, there was no time remaining for any actual game logic. So basically it's a visual novel without any text.