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A jam submission

A Balanced WorldView game page

Captures dying souls to make your population grow in this mini-game
Submitted by Draelent (@draelent) — 58 minutes, 11 seconds before the deadline
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Play A_Balanced_World

A Balanced World's itch.io page

Results

CriteriaRankScore*Raw Score
How much do you enjoy the game overall?#14.2864.286
Visuals#24.7144.714
Overall#24.1674.167
How well does the game fit the theme?#34.4294.429
Audio#43.7143.714
Gameplay#53.5713.571
Did you make it in 3 hours (put 5 by default)#84.2864.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3h38

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Comments

Jam Host

I love the visuals, the idea is incredibly cool! I think this might be one of my all time favorite Trijam games! Have you thought of publishing this? PEOPLE NEED THIS!!! :D What happens to the souls that I push to the side? 

Submitted

Beautiful graphics, interesting idea, I think this is my favorite game of the jam. good job !

Submitted

Very beautiful, and very interesting. I had a lot of fun playing. And the souls lost in space seemed an intentional thing.

Fun fact: when my wife tried my game she played 5 minutes. To your very very much more: I'm almost jealous :)

Developer

Thanks a lot ! Not intentional at start, but a good surprise from the physics engine soI kept it like that as it felt right...
Hehe I think the relaxing style of my game plays in its favor..

(+1)

very beautiful background

Submitted(+1)

Clever game idea. The art looks great.

Submitted

I like this game. It's simple but well made and the keystrokes give a really nice atmosphere audiowise.

I just wonder what happens to the souls that I push away from the upper level. Will they rise into nothingness forever? :D

Developer

Thank you ! 
Indeed, these lost souls were a side effect of a late design decision and I didn't take time to catch them, so they will definitely fly in the void until the end of this... browser tab...

Submitted

If it were planned it could make for an interesting extra mechanic, though. 

Anyways it didn't hinder my enjoyment of the game in any way. It doesn't even really feel like a bug.