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A Block Must Come Down's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #6 | 2.372 | 3.000 |
Gameplay | #9 | 2.688 | 3.400 |
How much do you enjoy the game overall? | #9 | 2.688 | 3.400 |
Did you make it in 3 hours (put 5 by default) | #10 | 3.953 | 5.000 |
Visuals | #10 | 2.372 | 3.000 |
Overall | #10 | 2.846 | 3.600 |
How well does the game fit the themes? | #11 | 3.004 | 3.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 Hours, 57 Minutes, 11 Seconds, 7 Milliseconds
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Comments
This is a very cool concept! The game worked well - responsive controls. The level design is pretty good, I had a lot of fun! Excellent work!
Thank you so much rock night! This really means a lot to me.
Well done, I missed the R at start so I had a hard time going through levels withouth stabilization, but ended up doing at least the first 4 levels this way... Had to restart all over, and in the end that was way easier with the stabilization ! Good job, nice mechanics !
I’m very glad you enjoyed it :D. I didn’t even know it was possible to beat levels without stabilization lol. So you have me impressed on that xD.
Very nice game! You did a lot of levels and a win screen in only 3h. I have some small complaints but overall the experience is very good.
I think using the K button to restart was weird and i ended up restarting when i didn’t want to a couple times. Maybe using spacebar to stop the block and R to restart the level could be better.
The blocks falling with acceleration made it hard to control the timing to stop the block correctly.
I think the block count on the corner shouldn’t count the blocks that you didn’t stop.
ah alright. Thank you for the feedback.