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A jam submission

MaulaMoleView game page

The truth behind wack-a-mole
Submitted by Draelent (@draelent), Speufy — 10 hours, 5 minutes before the deadline
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MaulaMole's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#43.5003.500
Visuals#53.5003.500
How much do you enjoy the game overall?#63.2503.250
Overall#63.3133.313
Did you make it in 3 hours (put 5 by default)#74.5004.500
How well does the game fit the themes?#83.5003.500
Audio#111.6251.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
less than 3H per person (2)

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Comments

Jam Host(+1)

Overall, I really enjoyed the game! There is replayability, but I'd suggest to have challenges to hit certain distances! Excellent job! 

Submitted(+1)

Pretty cool game! Good job on your first jam.

Submitted(+1)

very fun!

This could be very addicting with a shop system where you get money for each run and can buy some upgrades.

Developer (1 edit) (+2)

Thx for your positive comment :)
This was my first Jam !!! I was coached by Draelent.

I hope many more game will come =) 

Submitted(+1)

This one was a blast! The concept is silly but really fun, that you have this tradeoff between trying to reach higher depths but needing more skill to dodge or going slower but safer. This would be especially entertaining to play in local multiplayer, 1 vs. 1, whoever gets deeper wins.

Developer(+2)

Thx for the review.

And yeah multiplayer is a nice idea this could be like a dual screen with the 2 players playing on the same keyboard :)