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Tile Miner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you make it in 3 hours (put 5 by default) | #1 | 5.000 | 5.000 |
How well does the game fit the themes? | #1 | 4.600 | 4.600 |
Overall | #2 | 3.967 | 3.967 |
Audio | #4 | 3.400 | 3.400 |
How much do you enjoy the game overall? | #5 | 3.800 | 3.800 |
Gameplay | #5 | 3.800 | 3.800 |
Visuals | #7 | 3.200 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 Hours
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Comments
I love it! Very simple, but fun concept! The game works well, the only thing that is a bit unfair is how random the gems are being spawned, so on my last run, I almost doubled my previous high score!
This was fun to play. I didn't account for the time limit initially and was trying to go slow and strategic with my fuel. Then I dropped off what I mined and saw the fuel came back.
This is actually pretty good!
I noticed how the darker blocks require more fuel. Nice touch :)
It would be nice if each type of resource gave a certain score (gold = 5, diamond = 7 etc)
Also, a cover image for the game would help it stand out (even if it's just the name of the game). You can add this any time
Thank you for the feedback. The different resources do give certain scores. Stone and Hard Stone give 1 score, Gold gives 3 score, Diamond gives 6, and Emeralds give 5.
Sadly I ran out of time to create a cover image as the day I actually made the game, I was being rushed out of the house. But Thank you for your comment
I didn't realise Stone and Hard Stone gave you scores. That's why it looked like the resources gave random amounts when I tried to work it out :D