Thank you!
Dwemthy
Creator of
Recent community posts
The collision was a little funny, could catch on the corner of a platform when it seemed like I should not have been able to. Just skipped using the words as a platform in the first couple levels. If I tried to hold a word platform in one place it would start to fall so I had to wiggle it around a little bit.
Cool idea and well done for the jam!
Looks and sounds good. I was tempted at first to worry about the order of placing the batteries before doing anything but it turns out to be a lot easier to place them all then start toggling. A fun way to expand on it would be giving players more batteries than slots so there's a choosing element.
Managed to beat a round and lose it at the same time.
Cool game, the movement felt way too slow at first but that's what upgrades are for. The sound effects were a little harsh to me but were otherwise good gem noises. The diminishing returns on selling felt like a rip off, would hope to make more money per gem from more gems instead of less. The difficulty curve for upgrades could use some work but it's fine for a game jam.
Good work getting this set up in a little over 3 hours!
The resource management of energy for the turrets is cool. The limit on the angle of fire felt a little too limiting, sometimes I could see an asteroid coming close that I hoped to shoot but I couldn't reach it. Great concept, could be built out more to make a really fun game with power ups and turret upgrades.