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Movement Delayed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #7 | 4.243 | 4.583 |
How much do you enjoy the game overall? | #8 | 3.240 | 3.500 |
Did you make it in 3 hours (put 5 by default) | #10 | 4.629 | 5.000 |
Gameplay | #10 | 3.395 | 3.667 |
Overall | #11 | 3.446 | 3.722 |
Visuals | #15 | 2.623 | 2.833 |
Audio | #16 | 2.546 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
Really cool! Loved the idea and the execution. The bullets should probably be locked to rows so you could tell here they are more easily but apart from that this is great!
Hi!
It's a nice take on the theme. I couldn't tell half the time which row were the bullets on though.
Neat game :) I think the projectiles should spawn so that they go through the middle of the squares. Some of them would pass me without colliding
Great concept. I could see it being expanded in a multiple of different ways. ( variable movement speed due to power ups, wider/ smaller projectiles)