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Then the Thunder's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you make it in 3 hours (put 5 by default) | #7 | 4.818 | 5.000 |
How well does the game fit the themes? | #11 | 4.003 | 4.154 |
Visuals | #14 | 2.965 | 3.077 |
Overall | #16 | 3.175 | 3.295 |
Audio | #17 | 2.372 | 2.462 |
Gameplay | #19 | 2.446 | 2.538 |
How much do you enjoy the game overall? | #20 | 2.446 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2h52
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Comments
Hi!
It is a good concept, but I never got the hang of how am I supposed to play it...
The closest I got was about 120
It's a really cool concept but it's quite difficult to get the hang of it.
Maybe you didn't have time to put these in or maybe I'm misunderstanding :D
The circles are a map. You are around human scale.
If the lightning was inside the circle the pillars would cast shadows outside. But, yes, the pillars are there for the shadows to help you discern which direction the lightning is.
The shadows do change according to your place on the map, but since, as I said, it is a map, it's imperceptible unless the lightning happens to be striking very close by.
The sound delay doesn't change. But again, since it's a map and not the territory, it would change in the scale about 0.08 seconds.
Okay, I understand twice as much now. Thanks for the explanation :)