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A jam submission

Bot Commands YouView game page

A game where you are NPC and you must follow AI's commands
Submitted by Kiel97 — 21 hours, 34 minutes before the deadline
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Bot Commands You's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.0004.000
Did you make it in 3 hours (put 5 by default)#15.0005.000
Audio#33.9003.900
Visuals#33.9003.900
How well does the game fit the themes?#64.0004.000
How much do you enjoy the game overall?#63.7003.700
Gameplay#93.5003.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hours

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Comments

Submitted (1 edit) (+1)

Fun control scheme once I got the hang of acceleration! I got up to 92 but then the next target was placed somewhere inaccessible. That's a pretty non-trivial problem to solve for a 3 hour jam though, nice work!

Developer (1 edit)

Hey! Thanks for playing and feedback. I’m glad you enjoyed my game and idea! During 3h development I had no idea how to prevent bot from picking already occupied position so I left it and focused more on visual effects.

Submitted(+1)

Looks nice and simple :)

Movement felt weird to me tho; it was a mix between Asteroids and topdown. E.g. when I held the left arrow key, it would rotate left then suddenly shoot to the left.

Developer (1 edit) (+1)

Hey! Thanks for playing and feedback! I tried to make movement from scratch or at least different from my other games. I wasn’t content with pixel perfect movement so I changed something and player floats like crazy on map. I decided to leave that as it introduces more challenge and “fun”.

Submitted(+1)

Simple, yet addicting. This would work great on mobile with the accelerometer I think!

Developer (1 edit) (+1)

Hey! Thanks for playing! I’m glad you enjoyed. I did one game in past that uses accelerometer and I think it would fit here too! :)

Submitted(+1)

It's a nice little game. The issue I have with it is that I only lost when the pointer overlapped too many walls. The time constraint wasn't even close to make me lose.

Developer

Hey! Yes, that’s true. I had no idea how to check if randomly chosen position is already occupied by obstacle so I haven’t implemented it. Also, I was tweaking with time bonus per completed objective and I haven’t balanced it well.

Submitted(+1)

this game was very pleasant to play, huge congrats đź‘Ź

Developer

Hey! Thanks you for playing. I’m glad you enjoyed it! :)