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Follow the Line's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #15 | 1.753 | 2.600 |
Gameplay | #16 | 1.888 | 2.800 |
How well does the game fit the themes? | #16 | 2.697 | 4.000 |
Did you make it in 3 hours (put 5 by default) | #17 | 2.292 | 3.400 |
How much do you enjoy the game overall? | #18 | 1.888 | 2.800 |
Overall | #18 | 2.023 | 3.000 |
Visuals | #19 | 1.618 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
4 hours
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Comments
Pretty good game, but it definitely works best on touch screen and isn't well suited to a mouse.
Neat gameplay concept, i'd suggest combining the restart and start button into one button that changes depending on context, and the attaching it to a key like spacebar so you don't have to click the start button when you want to start, you just press a key on the keyboard so you can be ready to move the blocks. Great job :)
^agreed, the separation of the buttons implied you can do something before pressing play
Nice! I was a bit confused at the start because I couldn't move the green blocks before I pressed the PLAY button. Cool & simple idea for a 3 hour jam, I liked it.
Would be nice to start the level by pressing space which would make it more comfortable to start instead of rushing mouse from PLAY to game every time.
Tried it, but couldn't figure out controls - so really couldn't complete any levels :(
You have to use the mouse to move the green block. I'm sorry I didn't had the time to display controls
Any chance for a browser version of this game? ~Linux User
I have a problem when I try to create web build with Unity : my computer is overloading and it takes really long, so I don't really know if I can create web builds yet (I'll try, but I can't promise anything, maybe my computer isn't powerful enough
I'm happy for you that at least you have a computer that can run Unity engine. Maybe I'll catch up one day :)