very cute, I actually had a lot of fun getting distracted by snake, and loved the song choice :) well done!
GArysTrousers
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I like how the intensity picks up as the game progresses, makes for a tense ending, managed to beat it with 20% health left, some simple sound fx and music would really tie it all together, really good entry! A small bug I found - when a station spawns on another station's landing pad, it activates it like the player is on it :)
I actually coded an ammo system where you would have to reload, but it wasn't very fun, I think it needed UI to make it more intuitive. I do plan on doing some more work on it, adding more types of cannons, maybe some different types of missiles etc, feel free to follow me if you want a notification 👍
This was soo good! The jump animation fluidity caught me off guard, all the audio was stellar, and the progression through the stages was really well put together! I think the controls might be able to be improved, I'd probably go with Arrows: move, F: jump, D: dash, but that's just preference. Awesome job! Boss track was fire!
Really nice, well put together game, controls felt really good and i had fun figuring out how to get to the end. Could use some work tying into the theme, even just some in game dialogue would help here. A nice juicy walking animation and particles when we flap our wings would go a long way too. Great entry!