Play game
123Haven's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #2 | 4.375 | 4.375 |
Audio | #2 | 3.750 | 3.750 |
Visuals | #2 | 4.125 | 4.125 |
How much do you enjoy the game overall? | #3 | 3.750 | 3.750 |
Gameplay | #4 | 3.625 | 3.625 |
Overall | #5 | 3.625 | 3.625 |
Did you make it in 3 hours (put 5 by default) | #18 | 2.125 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
9h
Leave a comment
Log in with itch.io to leave a comment.
Comments
Wasn't expecting a zombie survival :D
I agree that the knockback is extreme but it also prevents the player from continuously shooting while standing on a number. That's smart!
Also, I noticed that zombies would spawn right next to me, which is scary and unfair :(
P.S. Should the title be 1234 Haven?
It's October! Zombies are in fashion!
Yes, that was one of the ideas for making the gun's recoil so big. It's also there to make the decision of shooting more interesting over all. As you travel between zombies you can't just blindly fire away. And you can also use it kind of like a dash move, to zip between zombies and get out of danger quickly.
The gun also use to have a larger cooldown. But the more a played and watched other people play, the more I lean to make the player stronger and easier to control. I'd probably bring it down to a more manageable level. If the player could kill zombies from inside the number that'd just be an extra incentive for them to travel to the current number.
The zombies spawn right underneath the graves.
I think 123 Haven has a nicer rhythm to it.
Very cool concept, fun, fits the theme really well.
My only complaints are how strong the knockback is, making it hard to stay in the safe zone or even shoot a zombie multiple times, and also lack of score display during the game.
I made an account just to show you this beautiful screen.
Oops, should've only killed 5 zombies :P