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A jam submission

Little SpacemanView game page

You are stuck on a planet!
Submitted by skullll games — 10 hours, 10 minutes before the deadline

Play game

Little Spaceman's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#42.8002.800
Overall#82.4002.400
How much do you enjoy the game overall?#82.4002.400
Audio#92.2002.200
Gameplay#102.4002.400
How well does the game fit the theme#142.2002.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host(+1)

Wish you good luck with the development! Looking forward to seeing how it evolves! So far it looks very cute and I love the sound effects! 

Submitted

Can you actually repair your space ship? I collected some batteries (or sorts of), but I can't figure out if or how I can use them. After walking for maybe two minutes or so in one direction I hit an invisible wall, so "at least 1 hour of gameplay" is a bold statement.

What I found annoying is the time you have to wait for the jumping animation to finish before you can jump again. Jumping is the core mechanic in this game so far, so please make it more accessible. Also it would be great if objects you hold would switch sides whenever you turn around. That way building towers of platforms would be much easier and less cumbersome.

I do like the visuals and that you placed some trees in a background pane!

Developer

You have to collect all the 7 batteries to repair your spaceship. The jumping delay is a glitch that i have to fix and because of the time limit of 9 hours of the jam i didn't fix it. btw Thank you for playing :D

Submitted

Very cool with the little Terraria-like world start, but it feels really slow and empty, without anything to do. Nice job with the little animations.

Developer(+1)

Thank you for playing. i made it in only 9 hours and it was the best i could do in 9 hours , but i agree that i could do better. btw thank you for your attention. 

Submitted(+1)

Of course :)

You say there's an hour of gameplay here, which is totally fine, but one of the best pieces of advice I can give you is to prioritize quality over quantity. Try to make 5 minutes, even 2 minutes, of really really great, fun gameplay over a long amount of so-so gameplay! Especially for game jams! People don't really come to game jams for long playtime, they come for new, interesting ideas, and get wowed by game feel and polish!

This is of course easier to say than to practice. You can see with my own itch/TriJam uploads that I've veered toward longer game jam games, and my submissions were the worse for it. I would have succeeded more if I had focused on making a high-quality brief experience than such robust, fleshed-out games with longer run-times.

See this video: 

It's so awesome to see you making so many games so young; I wish I could have at your age. Keep it up!
Developer(+1)

Thank you so much for your advice :) I just started developing games a month ago and im not a professional in making games. Thank you for helping me to create better games. You know , My previous games were too short and i thought  it would be better to make a longer game and i wasn't sure if that's a good idea or not. Thank you for telling me that im doing it wrong.


Submitted

Don't worry about right and wrong so much with gamedev, just learn and have fun! It can be fun to make longer games sometimes, but rapid iteration is always good, and for game jams, specifically, short but great usually rules. Again, my own games are too long, truly...

And that's so awesome! You've shipped a lot of games in such a short time, which is great! You're already on a fantastic path, far better than I would have been able to at your age!