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Of course :)

You say there's an hour of gameplay here, which is totally fine, but one of the best pieces of advice I can give you is to prioritize quality over quantity. Try to make 5 minutes, even 2 minutes, of really really great, fun gameplay over a long amount of so-so gameplay! Especially for game jams! People don't really come to game jams for long playtime, they come for new, interesting ideas, and get wowed by game feel and polish!

This is of course easier to say than to practice. You can see with my own itch/TriJam uploads that I've veered toward longer game jam games, and my submissions were the worse for it. I would have succeeded more if I had focused on making a high-quality brief experience than such robust, fleshed-out games with longer run-times.

See this video: 

It's so awesome to see you making so many games so young; I wish I could have at your age. Keep it up!
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Thank you so much for your advice :) I just started developing games a month ago and im not a professional in making games. Thank you for helping me to create better games. You know , My previous games were too short and i thought  it would be better to make a longer game and i wasn't sure if that's a good idea or not. Thank you for telling me that im doing it wrong.


Don't worry about right and wrong so much with gamedev, just learn and have fun! It can be fun to make longer games sometimes, but rapid iteration is always good, and for game jams, specifically, short but great usually rules. Again, my own games are too long, truly...

And that's so awesome! You've shipped a lot of games in such a short time, which is great! You're already on a fantastic path, far better than I would have been able to at your age!